D&D 4E Mearls on 4E being computer game: "It's more like online poker."

Cadfan said:
We should hold a contest to see who can construct the most ridiculous, overblown hyperventilating misinterpretation of what he's said. The misinterpretation must, of course, proclaim doom and gloom about 4th edition.

In 4e the Flop is initiative, the Turn is well, your turn and what choices you have, and the River is what happened.

Oh, in DI, you can play Three Dragon Ante for Real Money. :confused:
 

log in or register to remove this ad

Part of what sucks so deeply for me personally in all of this is the fact that while every single player in the immediate and extended group I play with have computers and internet connections, virtually NONE of them have the time or inclination to carry any part of the game online beyond sharing background info and occasional settings bits, so very little to none of the apparently revolutionary steps Wizards of the Coast is taking in encouraging folks to take some part of their game online is absolutely useless to me, and completely unwanted by anyone in the gaming community I inhabit, and they are not open to arguments, and I am not inclined to argue it with them anyways, even though I've had nice experiences with doing some of the between games development online with groups in the past.

hth
 

Cadfan said:
We should hold a contest to see who can construct the most ridiculous, overblown hyperventilating misinterpretation of what he's said. The misinterpretation must, of course, proclaim doom and gloom about 4th edition.

Obviously, he is trying to subvert his overlords at WotC by implanting the idea of role playing enhanced with poker cards and chips, thus encouraging everyone subliminally to rush out and buy Aces & Eights.
 

Greylock said:
Part of what sucks so deeply for me personally in all of this is the fact that while every single player in the immediate and extended group I play with have computers and internet connections, virtually NONE of them have the time or inclination to carry any part of the game online beyond sharing background info and occasional settings bits, so very little to none of the apparently revolutionary steps Wizards of the Coast is taking in encouraging folks to take some part of their game online is absolutely useless to me, and completely unwanted by anyone in the gaming community I inhabit, and they are not open to arguments, and I am not inclined to argue it with them anyways, even though I've had nice experiences with doing some of the between games development online with groups in the past.

hth

Congratulations!
You won the prize for the longest sentence ever posted on EN world boards. :D
 



F4NBOY said:
Interesting....
And how about all those gamers that claim they can have the same kindda fun playing RPG online they have while playing it face-to-face? How do you call them?
e)None of the above

They just have different tastes. Some folks like human interaction, others may like the lack there of. Some may enjoy meeting up in person, others may not have access to people they want to spend time with in person.

To me, D&D is how I spend my Saturday with my crew. Being in the same room as my friends is as much a part of D&D as dice and a character sheet.
 
Last edited:

frankthedm said:
e)None of the above

They just have different tastes. Some folks like human interaction, others may like the lack there of. Some may enjoy meeting up in person, others may not have access to people they want to spend time with in person.

Thanks.
I'm feeling better now, 'cause I play RPG through the internet a lot. :)
 

Greylock said:
Part of what sucks so deeply for me personally in all of this is the fact that while every single player in the immediate and extended group I play with have computers and internet connections, virtually NONE of them have the time or inclination to carry any part of the game online beyond sharing background info and occasional settings bits, so very little to none of the apparently revolutionary steps Wizards of the Coast is taking in encouraging folks to take some part of their game online is absolutely useless to me, and completely unwanted by anyone in the gaming community I inhabit, and they are not open to arguments, and I am not inclined to argue it with them anyways, even though I've had nice experiences with doing some of the between games development online with groups in the past.
So?

That strikes me as about as relevant as saying "Yeah, my friends are pretty comfortable just going to the game, we don't often watch it on TV at home or talk about it much during the week - so why do they have to show the game on TV?"

You might be frustrated that your fellow players aren't interested in e-mailing back and forth about the game, much less playing online, but that doesn't actually make the introduction of online gaming tools bad for you.

Like, it doesn't actually hurt you that something exists you can't use. You don't need it to play Fourth Edition, at all.
 

I play games in person with the friends from college who haven't moved away, and games over the internet with the ones who have. (Incidentally, aside from a brief liaison with D&D Online, we don't really go in for MMOs due to the sheer amount of time it takes to get anywhere) If WotC can create an online gaming system that can improve upon what OpenRPG or FantasyGrounds do (of which I find OpenRPG to be the superior system) then I'm all for it.

I find in-person games to be better in a number of ways - it's far easier to engage players attention and people don't have the internet right there to distract them, plus it's a lot easier to grab some minis and draw a map on the mat than it is to find images of monsters and dungeons on the internet, and it's nice to see your friends in person and talk and hang out in general.

However, for the friends I can't see regularly (one is in China now, for goodness sake) online gaming is a worthwhile substitute and I welcome any improvement on it. I am intrigued by the system requirements and the idea of it being a 3D environment. Maybe they're going to spin-off D&D Online? I always thought that game would have been so much cooler as a multiplayer game where you could just download dungeons to play with your friends rather than as an MMO.
 

Remove ads

Top