Wild Gazebo said:Right, everybody roll up new characters.
Best suggestion so far, on several levels.
Wild Gazebo said:Right, everybody roll up new characters.
*lol* Green beer for the dwarfVoadam said:"Then I will curse you so that all the beer you can ever get is green."
Or depending on their temperament
"If you do this for me, all the beer you ever recieve will be blessed and turn green."
The immensely powerful being is a 2 hp leprechaun with polymorph any object at will, right?
Mark Hope said:I once played in a truly dire FR game that featured just this kind of plot. The ever-laughable Elmonster summoned us to Shadowdale and said that we had to go to the Abyss and retrieve some Evil Hammer of Doom before the BBEG got hold of it. We cleared off to the Abyss, retrieved the hammer and then started offering it to the highest bidders from all across the lower planes.
Mark Hope said:Rather than an aversion to railroading (beacuse, let's face it, most adventures contain big, fat signposts, if not actual railroads) I would think that is more an aversion to the fact that the "Bring me the McGuffin, lesser beings!" plot is one of the most hackneyed gaming cliches in the book. It's the least subtle manifestation of the Quest storyline and it gets folks' backs up. The times that it does work, imho, are those times when there is a genuine, non-contrived answer to the question "Well, if you're so powerful, why can't you do this yourself?" Too often, the answer to that question is little more than a poorly-constructed excuse to make the PCs the focus of the action. A player's desire for verisimilitude usually demands a higher standard of plot than that.