Evilhalfling
Adventurer
I like the idea of the IPB shrugging and finding different hero's - Unless they are the peak adventures of the world there are prolly rival hero groups who would be willing to do it. If it will end the campaign if not done then the IPB should remind them of the consequences, and play on thier sense of duty. If they have a better chance of suceeding than anyone else, It may wish to offer a small bribe. Use only one of these methods if possible.
My players chose to not retry a failed quest, and instead to persue a player driven vengance plot. So rivals went instead, and got all the glory and some politcal power while the PCs got the satisfaction of killing of a reacurring villian and looting his house. Its their choice, just shape the campaign around thier choices. The world was still saved, the game moved on.
My players chose to not retry a failed quest, and instead to persue a player driven vengance plot. So rivals went instead, and got all the glory and some politcal power while the PCs got the satisfaction of killing of a reacurring villian and looting his house. Its their choice, just shape the campaign around thier choices. The world was still saved, the game moved on.