D&D (2024) Melee warlock build in 2024

Sacrosanct

Legend
I’ve never been an optimizer so I’m sure this isn’t the best build in that regard, but it came up when we realized the tank decided to play more Leeroy Jenkins than a protector lol

Restrictions: 2024 rules only (so no hex blade) and level 5


I think the combination of armor of Agythis and all of the temp hp boosting spells/traits works very well. And the free misty step and thunder step work well in getting in, grabbing surrounded ally, getting out, and damaging enemies on the way out. With temp hp, I have the most hp in the party…
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Zardnaar

Legend
If I was doing it probably a level of paladin or fighter.

Pure lock would probably take ancient secrets a lot. You need two for pact of the blade. Toughness, Alert and the magic initiate feats.

AoA plus fiendpact or false life evocation can keep AoA going.

Another option is 1 attack, Shillagh, true strike, Agonizing Blast true strike and lvl 6 Celestial Warlock. Then add Oath of Devotion paladin levels iirc. Only 1 attack but ×4 charisma modifier.

Feypact and what you're doing also looks tasty.
 
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I can't see what your Invocations are there. Also you seem to have a Cha of 14 for a warlock? (I also don't rate Eldritch Smite; Armour of Agathys does about as much damage and gives you temp hp). And the Jump At Will invocation is awesome.
 

TwoSix

Magic 8-ball says "Not Encouraging"
Also you seem to have a Cha of 14 for a warlock?
It's funny, when I saw the +5 to attack for Eldritch Blast, I just assumed the character was the wrong level. It's been that long, between BG3 and my own games, that I've seen a character with a 14 attack stat.
 

Restrictions: 2024 rules only (so no hex blade) and level 5
FYI: I see both Thunderstep and Spirit Shroud, which are both legacy. It's weird, because dndbeyond doesn't seem to exclude legacy spells if you have the no-legacy boxes clicked.
If I was doing it probably a level of paladin or fighter.
Certainly if I was designing one from the ground up. Given that it sounds like this character was pushed into the role due to intra-party play-patterns, I'm not sure I would do so when they had to make the decision.
Looking at this character, they only have a 14 Dex after taking moderately armored. If they had dipped fighter/paly at level 2+, they would have only gotten medium armor proficiency, but have a dex of 13. Fighter1 could have given them defensive fighting style and paladin two 1st level spell slots, but delayed acquiring invocations and spell-level (which if they cast 2 AoAs is 10 hp and a big chunk of their damage output, given the rest of the build).
Another option is 1 attack, Shillagh, true strike, Agonizing Blast true strike and lvl 6 Celestial Warlock. Then add Oath of Devotion paladin levels iirc. Only 1 attack but ×4 charisma modifier.
Just checking, True Strike and Shillelagh are redundant/either-or here, right? They are both replace (and thus do not stack), while the other 3 are add-to, correct?
It's funny, when I saw the +5 to attack for Eldritch Blast, I just assumed the character was the wrong level. It's been that long, between BG3 and my own games, that I've seen a character with a 14 attack stat.
Noticed it too. I've played more than a few melee warlocks with low cha, but usually because they have high Str/Dex -- mostly using their spells for AoA, etc., and then regular weapon attacks for damage. This one seems to be mostly about the mobility, AoA (for durability and damage), and then overall staying power. An interesting idea.

OP -- what was the initial concept for the build before it became the impromptu tanks and rescuer?
 
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TwoSix

Magic 8-ball says "Not Encouraging"
Noticed it too. I've played more than a few melee warlocks with low cha, but usually because they have high Str/Dex -- mostly using their spells for AoA, etc., and then regular weapon attacks for damage. This one seems to be mostly about the mobility, AoA (for durability and damage), and then overall staying power. An interesting idea.
Agreed. Tanky warlock is fun, my last one revolved around AoA, a fighter dip, taking Heavy Armor Master for the damage reduction, and bonus action Blade Ward via earth genasi.
 



But what were they going to do?

I guess I should check my assumptions -- was this constructed before or after you realized the tank was going to play more Leeroy Jenkins than protector?
This. Enemies aren't going to hit the pillow fisted guy covered in icy spikes compared to a squishy guy that is actively hurting them. I would buff that attack stat. Between AoA, Tough as an origin feat option, etc you can afford a lower con and actually influence the battle more than just being the last one standing.
 

FYI: I see both Thunderstep and Spirit Shroud, which are also legacy. It's weird, because dndbeyond doesn't seem to exclude legacy spells if you have the no-legacy boxes clicked
Only content that's been superseeded by new versions is considered legacy on D&D beyond, so most of the 2014 stuff outside the PHB isn't legacy.

If you want to play with 2024 content only you'll have to restrict available sources to the 2024 PHB.
 

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