Salthorae
Imperial Mountain Dew Taster
Then we could bring back the playtest sorcerer.
It's been so long... what did you like about the playtest version so much?
Then we could bring back the playtest sorcerer.
It's been so long... what did you like about the playtest version so much?
I didn't participate in the playtest
That's um... One way to describe the base themes.If Oberon banged your mom, your a feyblooded sorcerer. If you learned the secret magic techniques of the Seelie Courts, because Oberon got into a drunken stupor, during one hell of a Fey Banger, and you overheard him, your a warlock.
I see em as two whole separate branches. Reflavoring Bloodline Origins as Patron Options (a Dragon for Dragon-Blooded, a Storm Lord for Giant Bloodline, a Ithillid for Abbarant Mind, etc, etc.) Seems legit.
It's been so long... what did you like about the playtest version so much?
Mainly the fact that it was trying something different. Core sorcerer is just a wizard in other colors. Even to make it distinct in the PHB they had to steal classic wizard tools, like wild magic and metamagic.
The playtest version used spell points and manifested stronger traits of the bloodline as their use of magic and sorcerous powers increased. It was really cool that your character would get more dragon-like as the sorcery of its blood manifested through the use of magic and sorcerous powers.
We may never know how much design space there really was on it. It only went to the 5th level and didn't have a lot of sorcerous powers described, but I think what they're doing was an improvement. It may have some bias on my part, though. Definitely not a fan of the traditional sorcerer.
The newer classes, Bard, Sorcerer, and Warlock all have the worst amount of overlap. This hardly helps make them feel unique.
So, for myself, what should differentiate spell casters isn't so much how they cast spells or where they get their power from, but what their spells should be able to do.