Oh god... *rubs eyes*
Now I think I should make this clear, at the beginning of Metropolis games (as well as many other games I run) I have a clear definition of what the story is about, its vague perameters, what all the pertinent items and NPCs can do.
Now saying that, once the PCs enter the arena, I grant them a large amount of freedom to interact and change the storyline, based solely on their own choices and free will. Sometimes this causes the story to change a little bit (Jovick the Jackal kills Zsath the God of Death), sometimes it does something far, far worse...
...good jeeeeebus...
I'll have to think for a little while. Methinks the story just changed...
[sblock=Secrets, read at your own discretion]Technically the vibration of the Sceptre is a defense mechanism,
not a sign to bash the closest bad guy...though this is very, very, very funny...and dangerous...

[/sblock]