IanB
First Post
Klaus said:The charges make no sense.
1 charge = heal 2d8
2 charges = heal 3d8
3 charges = heal 4d8
But...
1 charge, then 1 charge, then 1 charge, and you'll heal 6d8.
If you're spending all your charges into a single healing, it should be greater than the ammount you'd heal by spacing it out, no?
That being said, I'm SO yoinking this item for an Eberron solo game I'm writing up!
There are times when you will want your 4d8 of healing all at once; having to give up the other potential 2d8 is a nice little bit of resource management decision-making for a character. Many of the '3 charge per day' items, of which there are approximately 10,000 in the book it seems like, are set up that way.