Midnight threads moved?

Just curious -- I noticed lately that Midnight threads have been moved from General RPG Discussion to d20 System Games. But isn't Midnight more accurately a D&D setting rather than a seperate d20 System Game? I'm not complaining, but I guess I fail to see the logic of it. Do Oriental Adventures campaigns also need to be moved because they feature all new races and several new core classes, a new magic system, etc.?
 

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The rule of thumb is if the product is produced by way of the OGL, or if it is a d20 game separate from D&D, it goes in d20 systems games. Thus, even Scarred Lands materials goes in d20 systems. Oriental Adventures would go in General because it is not OGL and it is produced by WotC.
 


A little amendment to that...

I clarified with the admins - Midnight WOULD go over, because there are sufficiently changed custom rules it uses. Scarred Lands, however, technically wouldn't, because it is pretty much a plain vanilla D&D setting, rules-wise.

The closer to the core rules it is, it's more likely for all its threads to stay in General.
 


I just closed a thread on this topic in General, linking it here. We'd like to hear peoples' opinions on this, because I'm not sure that it's entirely set in stone. Our logic (mentioned in that other thread) is that some products are a little hard to tell whether it's actual D&D or something a little more exotic. Scarred Lands? Plainly a campaign setting, with no fundamentally unique rules. Monte's AU? Clearly an OGL product. Midnight? Considering the variant rules for magic, clerics, and general character classes, we've decided to slide those into the d20 forum.
 

Piratecat said:
I just closed a thread on this topic in General, linking it here. We'd like to hear peoples' opinions on this, because I'm not sure that it's entirely set in stone. Our logic (mentioned in that other thread) is that some products are a little hard to tell whether it's actual D&D or something a little more exotic. Scarred Lands? Plainly a campaign setting, with no fundamentally unique rules. Monte's AU? Clearly an OGL product. Midnight? Considering the variant rules for magic, clerics, and general character classes, we've decided to slide those into the d20 forum.

You're supposed to be gone for three weeks :p

I feel it is a legitimate D&D product such as OA.
 
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KnowTheToe said:
You're supposed to be gone for three weeks :p

I feel it is a legitimate D&D product such as OA.
If the creators' opinion matters, we consider it (and refer to it as) a campaign setting. :) It was not conceived of or designed as a d20 system game, rather as a campaign setting. I'd prefer it not be lumped in with other games, but rather with other settings.

Thanks!
 

I've been developing an opinion over the last couple weeks that just about all of the campaign setting stuff could go into d20 games, with a slight modification of the title and/or description there. To me, this would include things like Midnight and Scarred Lands, but also Dark Sun, Ravenloft, and even Forgotten Realms stuff. Especially since most of the FR stuff that comes up has to do with rules and/or systems exclusive to FR (like Spellfire). I'm not definite on it.

Mostly, I think there's not a whole lot of benefit to something going into General. I think the quality of answers that people get is higher when things go into a different forum.
 

I'm going to fall in with those that see this as a campaign setting, and ask that it be allowed to stay in General Discussion. While there are differences, at its core it's still a D&D campaign setting, no different than a heavily modified homebrew world. The examples you give (races, classes, magic) are all things that still revolve around the core PHB, not a stand alone book like AU. Just my 2 cents.
 

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