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Legend
They didn't. I think Crawford mentioned something like wanting to do a new survey first instead of chasing phantoms and some overly sensitive people thought that was some kind of insult directed at them.How did they insult anyone?
They didn't. I think Crawford mentioned something like wanting to do a new survey first instead of chasing phantoms and some overly sensitive people thought that was some kind of insult directed at them.How did they insult anyone?
How did they insult anyone?
"Frankly the revised ranger helped feed an internet-fueled view of the class that doesn't align with the majority of players. I wasn't sorry to end it." Jeremy Crawford, Lead Designer, in a Tweet responding to players who want an official variant of the ranger.
I read that as insulting and dismissive. Granted I wrongly attributed the stance as Mearls', but I think Wizards has got some Ivory Tower game design ideas for a system that isn't really that good, especially in the case of the ranger.
"Frankly the revised ranger helped feed an internet-fueled view of the class that doesn't align with the majority of players. I wasn't sorry to end it." Jeremy Crawford, Lead Designer, in a Tweet responding to players who want an official variant of the ranger.
I read that as insulting and dismissive. Granted I wrongly attributed the stance as Mearls', but I think Wizards has got some Ivory Tower game design ideas for a system that isn't really that good, especially in the case of the ranger.
"Frankly the revised ranger helped feed an internet-fueled view of the class that doesn't align with the majority of players. I wasn't sorry to end it." Jeremy Crawford, Lead Designer, in a Tweet responding to players who want an official variant of the ranger.
I read that as insulting and dismissive. Granted I wrongly attributed the stance as Mearls', but I think Wizards has got some Ivory Tower game design ideas for a system that isn't really that good, especially in the case of the ranger.
The current team has literally the least "Ivory Tower" approach of any D&D design team: particularly in this case, they are cautious and consult the community repeatedly about any developments.
I feel like there are many surveys that pretend to engage the community, but nothing being done with them. There's little in the way of official crunch content that can be added to the supposedly modular design of 5e. Instead, we get rehashed old adventures while the designers rest on their laurels.
I remember the promise of 5e at launch that claimed it was going to be a system to support all editions of play. Aside from some (lackluster) rules options in the DMG, we haven't gotten a good tactical rules expansion to support 3.x or 4e playstyles. It's as if everything has moved to support the Critical Role, streaming, story driven style of game. (For me, I prefer getting my stories from novels, TV, and film, and leaving the games for gameplay. And besides, there are other games that I feel do a better job of storytelling than D&D.)
So, you mean they have put resources where they found people wanted them, rather than enforcing a particular playstyle from above, and this is somehow simeltaneously not listening to the feedback that they get...?
I guess if I'm a member of the minority opinion, then going with the will of the most players and forging ahead in a direction I don't like is the way to go. However, in my purely anecdotal experience with the variety of groups I've DMed for, every single one of them would like more tactical and combat options, better codified rules in and out of combat. It comes up every session in the three different 5e games I run.