Patryn of Elvenshae
First Post
Hear, hear!
That's where changing the frame comes in.Psion said:Yeah, because race/class restrictions, level limits, special abilities strictly bound to classes, and the like are all about creative freedom!
At least, until my next one...IOW, I think yours is the most pie-in-the-sky, off the mark analogy evar.
Nyeshet said:Personally, I would like the current d20 system far more if the combat and magic were reduced to skills - the former being opposed offensive / defensive skills, with armor as DR to cover instances where defense fails, and the latter as something akin to EoM,ME tweaked a bit with the idea of complex skill checks from UA for more potent / complex spells. In turn, there would need to be different skill pools for combat, magic, and general skills - each class having a variant number of each to reflect its roles, with Int based bonus skill points becoming more versatile due to being able to be assigned to any of the pools.
Needless to say, however, this would be a more complex and in some respects almost completely different system. Personally, I don't like the simplified skill system - or any simplified skill system. Combining Listen and Spot is often suggested, but I personally dislike such - perhaps because I wear glasses but have fine hearing.
I owned stacks of rulebooks for OD&D, 1e, and 2e, too.Lanefan said:The "stacks of rulebooks" (sigh; has the game really come to that?)...
I don't see how not pulling a bait-and-switch situation like having the DM ignore your Jump check result in order to have you automatically fail to discern the illusion trap he railroaded you into has to do with micro/macro anything. Even 1e would have called total BS on that situation, if I remember the illusion rules right.Lanefan said:I don't know 3.5 well enough to answer this, but if what you say is true the days of micromanagement have (sadly) already arrived.
I have to chime in with agreement. Having learned to roleplay in systems that have more skill choices than D&D, I like skills and feel that the current system doesn't offer enough class skills. For example, I think it's a crying shame that not all classes get at least one Knowledge skill.Raven Crowking said:For my own house rules, I added to the skill list (including weapon skills). Put me on the side of not liking Mearls' idea.
RC
There's a difference between not being privy to info (a standard aspect of D&D), and there being no info to which to be privy. I don't see anyone here demanding that players be let in on every DC they have to hit, either.Shadeydm said:Stop for a minute and consider that you as a player are not privy to info on every existing circumstance that might influence the die roll nor should you be. This doesn't mean the DM is inventing rules as he goes along or trying to cheat you. It means the DM knows stuff you don't and shouldn't as a player.
Shadeydm said:One theme that I see over and over on the boards is players who feel that in all instances they should know exactly what number of the dice will spell sucess for any given action.
If you had no reason to disbelieve the far side wasn't there, you'd behave as though it was there. Your buddies would almost certainly catch on, though, once you'd fallen right through it.buzz said:I don't see how not pulling a bait-and-switch situation like having the DM ignore your Jump check result in order to have you automatically fail to discern the illusion trap he railroaded you into has to do with micro/macro anything. Even 1e would have called total BS on that situation, if I remember the illusion rules right.