D&D 5E Mike Mearls: Ranged Paladin doesn't break anything

Argyle King

Legend
Being a sniper with a god complex seems like a pretty awesome villain for a campaign.

I'm curious how players would feel about an unholy smite to their pack mule from 100 squares away.
 

log in or register to remove this ad

Oh ENWorld...
A poster comments on ranged paladins and how Mearls says the melee restriction was a flavour decision, and then the OP asks for characters that spring to mind... and everyone launched into a balance argument on ranged vs melee, feats vs no-feats, and 5e as a whole...

Okay, ranged paladins.
The paladin of elven gods jumps out. Or a paladin of a god like Artemis that favours the hunt.
I can also imagine a vampire hunter firing stakes from a crossbow. Which makes me think Ravenloft an a holy gun character with flintlock pistols and silver bullets.
The vengeance paladin is almost a rogue holy assassin character, so you could easily have one wielding daggers. Heck, Batman has shades of paladin in his DNA, and batarangs are very melee.
 


Staffan

Legend
The Silver Flame paladins couldn't've stayed all Knightly and used Lances? They're piercing.
Sure, but lances work really poorly in dungeons. Unless you're a halfling riding a deinonychus, but the overlap between "dino-riding halflings" and "worshipers of the Silver Flame" is pretty small.
 


Sure, but lances work really poorly in dungeons. Unless you're a halfling riding a deinonychus, but the overlap between "dino-riding halflings" and "worshipers of the Silver Flame" is pretty small.

Apparently the Silver Flame needs to start recruiting a dino-rider wing of its military faction. Doesn't even know what's its missing.
 

Tony Vargas

Legend
Sure, but lances work really poorly in dungeons.
Realistically, horses don't do too well in dungeons, yeah, but, realistically, neither do longbows. Point is, there's a few piercing weapons that don't clash with the Paladin's traditional knightly image, the lance being the most iconic, obviously, as much as D&D has hated on it the last 3 editions. In addition to the lance and arming sword (slashing in D&D), every knight would have a poniard (dagger or shortsword in D&D, piercing). A few other knightly weapons like battle-axes & warhammers would have a back-spike, and there were outright picks, as well. Then there were later, more obscure piercing weapons necessitated by heavier armors, like the estoc and bec de corbin.

Paladin - any would-be 'knight' - with a bow just feels off, nevermind the balance implications.

Of course, as soon as elven paladins were legalized, I suppose the bow became inevitable.

Unless you're a halfling riding a deinonychus, but the overlap between "dino-riding halflings" and "worshipers of the Silver Flame" is pretty small.
Then again, is anything really too 'off the wall' for Eberron?
 

Staffan

Legend
Apparently the Silver Flame needs to start recruiting a dino-rider wing of its military faction. Doesn't even know what's its missing.

Clearly. Though to be fair, that's a bit like saying that the Anglican Church needs to step up its efforts to recruit Ottoman camel cavalry, from a geographical point of view.
 

Paladin is already borderline OP, if not straight up OP. Adding to that power is an obvious no no.

Paladin really is about the most broken class IMO, depending on stats rolled. Adding up to +5 on saving throws is some garbage that snuck in from 3rd edition's math porn. I nerfed it to "no more than proficiency bonus" and it's still way too good.

The damage, survivability and utility of the paladin is way too high this edition. Oh no, but I have to roleplay as a chaotic good guy with Oath of the Ancients to get magic damage resistance in an aura! The horror!
 
Last edited:


Remove ads

Top