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Min/Max: Tell me about your builds...

Nifft

Penguin Herder
Hey everyone,

How have you made the Shadowdancer painfully effective?

With what have you combined the Assassin to everyone's shock and dismay?

Personally, I'm toying with a Ranger5/Assn2/Shadowdancer build, which will then focus on Assassin and Shadowdancer... I'll post how well it works out as he progresses. So far he's just a Ranger with a thing for two-bladed swords. :)

Anyway, gimmie the goods on your best builds or ideas, and feedback on how they played out in the real world!

-- N
 

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Currently still Ran5/Rog5/SD2. Maxing out on DEX, using dual rapiers, with Weapon Finesse and Improved Crit. HiPS all over. He has enough HP due to the Ran/SD levels to sneak in behind most anything and survive if the baddies lock on him. But that doesn't happen often. Maxed skills, MS, Hide, Tumble. High skills, Spot and Listen. Also Disable Trap and Open Lock.

I've spent a few days running a uber-weak char at another server, just to teach myself a lesson. :P
 

From the Official Munchkin Build page over on the Bioware site, I really like the Monk/Paladin/Sorcerer build. However, wouldn't it be wiser to start with one level of Monk, just from a playability standpoint? Won't the extra skill points be a big benefit, especially having ranks in Tumble at 1st level?

And do you really need more than 30 levels of Sorcerer?

-- N
 

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