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Min/maxing a cleric

wow........i am impressed...........

This maybe a newbie question but I just read it in Tome and Blood: 'one of your spell last all day' does that mean I can use it only on spell each day?

If not, i'll take the feat asap :D
 

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Asheron said:
wow........i am impressed...........

This maybe a newbie question but I just read it in Tome and Blood: 'one of your spell last all day' does that mean I can use it only on spell each day?

If not, i'll take the feat asap :D

If you're talking about the feat Persistent Spell, then you can use the feat on any spell that has a personal or fixed range, and it last 24 hours. It isn't restricted to only one spell per day (or I have EXTREME tunnel vision and missed that part somewhere). The only downfall is that it's pricey, in that it takes up a spell slot 4 levels higher than the spell itself.
 


Alariel said:


If you're talking about the feat Persistent Spell, then you can use the feat on any spell that has a personal or fixed range, and it last 24 hours. It isn't restricted to only one spell per day (or I have EXTREME tunnel vision and missed that part somewhere). The only downfall is that it's pricey, in that it takes up a spell slot 4 levels higher than the spell itself.

You do realize that Extend is a prereq for Persistent and it doesnt appear on your feat list above. :D
 

I usually don't min/max my characters. (I know, it's probably hard for the rest of you to believe:) ) I decided to try it out for a combat-only game. He's a paladin/cleric/hospitaler/templar of Tyr (who advocates administration of justice). He classes don't really have very different roles as all of them allow him to be an adventurer who is active in demonstrating Tyr's Word (this is to address the why he has so many classes issue). Due to his prestige class, his domains are war and protection.

In fact, the two riding feats were taken solely for the purpose of min/maxing. I figured that paying two feats and some skills was worth it for the hospitaler prestige class which nets you lay hands, turn undead at class level - 2, +1 base attack/level, +1 divine caster level/level and fighter feats every odd level starting at level 3. I don't really use the mounted feats much, although I do bother memorizing a few mount/spectral stag spells to try to use them.

Personally I think that the hospitaler prestige class was done wrong and should have emphasized protection and healing more than mounted combat or combat in general; but as I'm just min/maxing so I don't really care. In fact, I had hoped that this would demonstrate to my group that PrCs are broken in general when compared to core classes. Ironically, I'm not sure the others see it that way. Oh well.
 

Marshall said:


You do realize that Extend is a prereq for Persistent and it doesnt appear on your feat list above. :D

Oops, you're right. That's the feat I was missing. I do have it, I just forgot about it (I don't use it that often). :)
 

IMHO a feat every fighter-type character (and this one surely looks like that) needs, is Power Attack (Cleave and Divine Might are also handy)!

Extend Spell and Persistant Spell are very good for clerics, too.

Bye
Thanee
 

I don't find much use for Righteous Might, as Cristoph has a base STR of 12, and Divine Power raises it to 18 whereas Righteous Might only raises it to 16.

Divine Power gives him a +6 Enhancement Bonus. Righteous Might gives him a +4 Enlargement Bonus.

As long as he casts Divine Power first.

Total strength 22.

-Hyp.
 

perivas said:
He classes don't really have very different roles as all of them allow him to be an adventurer who is active in demonstrating Tyr's Word (this is to address the why he has so many classes issue).

LOL... This is a first. An actual in game explanation of why he is min/maxing... because it pleases his diety :D

perivas said:
In fact, I had hoped that this would demonstrate to my group that PrCs are broken in general when compared to core classes. Ironically, I'm not sure the others see it that way. Oh well.

Don't worry Mr. Perivas we all know that PrC are broken (info for the rest of you, I'm in his gaming group). We've discussed this a while ago and the DM was attempting to come up with an approach similar to 2nd edition where he was going to convert PrC's into kits or core classes that people could take when they made level 1 characters, but it proved to be a futile effort.

The ultimate example of why I think you are correct in saying they are broken is when a sorceror takes a PrC that gives +1 caster every level all they give up is extra abilities on their familiar or the wizard who gives up a few feats which are easily compensated for by the abilities of the PrC.
 

I'd hold off on Persistent spell for a long while. Among cleric spells, the real winners for persistence are the three already listed. One is first level, adding a +1 luck bonus to damage & attacks per three levels. This will be at a minimum of 11th level (with your levels of Templar and Paladin) .. but it will cost you a flame strike to do, and only give you a +3 bonus to hit and damage (though it stacks with most everything and lasts all day). Divine Might and Weapon of The Deity are the other two good choices, but they require 8th level spell slots, something you won't have access to until 17th level….

As far as other spells, Persistent Spell is useless if your DM lets you Extend a spell more than once on anything that lasts an hour a level. Why use a Persistent Bull's Strength when an Extended, Extended, Empowered casting gives one and a half times the benefit, and (since you'll be at least a 13th level caster) lasts at least 13x3=39 hours?

(Note I have a personal vendetta against Persistent spell, as a poorly designed, very poorly balanced feat that's either fully useless of overwhelmingly powerfull. There's nothing in the "common rules" (I'm so glad it didn't make it into the core rules) that annoys me more… So take that advice with a grain of salt.)

As far as the rest… Hospitaller's really need armor of speed. The only way to complement a cleric who gets a base attack bonus of a fighter, Lay on Hands, Two fighter bonus feats (4, but you need to take two before you can get into the class) and free castings of remove disease at nest to no significant cost (10 skill ranks in ride & handle animal and the bad will save (HAH!) are the worst of it, you get the feats back, you keep your full spell progression, keep turn undead advancement. All you MAY loose is the odd bonus to your domain abilities for cleric levels, though not with the ever popular War as well as half the other domains. And there's an alignment / code of honor restriction… uhm… yeah.) is with an armor enhancement that provides a +4 bonus to AC AND a non-dispelable permanent haste spell (You can suppress it, but you can't dispel it) at the cost of a +2 enhancement. Man, must have taken some real solid team of Designers, Editors and Play Testers to get all of that into Defenders huh?
 
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