Morgenstern
First Post
So, I've been reading through this and I'm intrigued, but what do the rest of you think?
One thing I liked in 3.5 was seeing a few more classes brought up to (or at least towards) the level of the all-pervasive Cleric. Barbarians rock. Rangers are way spiffier. Even bards picked up a little speed. The Cleric still remains my sort of 'bar for what classes should strive for but not exceed. With that in mind...
Favored Soul - The Western Shugenja, able to cast divine spells on the fly. I love having the spellcasting stat split inot two abilities. Reason to actually spread your best scores around. The diety's weapon stuff is very nice. The energy resistance is interesting, and the wings are a nice touch. Overall I like it as is. Anyone have immediate ideas for tricking one out to the max?
Healer - Wow. Cast on the fly from a fixed spell list. Other than having to import some third party spells to the list (I'm thinking adding the phrase "and any divine Conjuration [healing] spell at the same level as gained by a Cleric" and moving on. With the introduction of this class, I'm seriously moving forward with my house rule for Clerics of choosing one Domain and being able to spontaneously cast from that list rather than always being able to pull cure/cause spells out. If you want a medic, get medic, and don't saddle the cleric with the job. The endless list of automatic restoratives as class abilites was a little boring given the singleminded monotony of their spell list, but the Unicorn Companion is a big ol' FIST of a class ability and will pretty much ensure that you can hang in a pitched fight. Effortless healing is also a winner. Pick up Mobility, and you sould be able to ride in and render support anywhere on the battlefield. Pretty much ready to use this as is.
Marshal - Oh lookie! The D&D version of the Pointman
. I really dig this class as an idea - I've wanted something else for my L5R tactical commander types for a while and this really does fit the bill... for a few levels. Basically I'm not sure that as a d8, medium BAB combat oriented class, this guy is getting quite enough stuff to see him though. His auras, while continuous, AREN'T really comparable to the spellcasting support availible at the similar level, over the amount of time most groups are involved in combat in a single day. What do other people think of this class? I'm already envisioning a "fan of Command" iten that lets them project an extra minor aura or some similar item-based buff. I'm also pondering adding... something to them. Don't know what yet. Possibly a bonus to ambushes/detecting ambushes or some other "tactical thinker" ability. May come up with a few feats that use auras as prerequisites, but that'll go in the House RUles forum
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Warmage - OMG. The age of Sorcerer turrets is at an end. These guys are slick arcane batteries of firepower, again using cast on the fly with a set spell list. I love the use of light and medium armor over time - great class ability. Split casting stat again. No cause to pump them up at first glance.
The spells were intriguing too. My Sorcerers will almost always be drawn to Greater Slide as the coolest tweak with the battlefield 2nd level spell going. I'd love to send an enemy sailing over a cliff or wall (too many fights up in battlements to not see possibilites...).
Interesting spread of feats. I'm not sure I agree that all "sudden" metamagic is equal (since the number of levels they normally increwase things is clearly different and a guide to comparative benefit), but Distracting Attack and Shieldmate both really appeal to the team player in me.
My biggest hope - that this stuff goes Open Content. There's some genuinely new ideas in this book and I'd love to see them go out and cross polinate with the work of other companies and players. The Sudden action in particular should become an OGL stapple.
Feedback or ideas?
One thing I liked in 3.5 was seeing a few more classes brought up to (or at least towards) the level of the all-pervasive Cleric. Barbarians rock. Rangers are way spiffier. Even bards picked up a little speed. The Cleric still remains my sort of 'bar for what classes should strive for but not exceed. With that in mind...
Favored Soul - The Western Shugenja, able to cast divine spells on the fly. I love having the spellcasting stat split inot two abilities. Reason to actually spread your best scores around. The diety's weapon stuff is very nice. The energy resistance is interesting, and the wings are a nice touch. Overall I like it as is. Anyone have immediate ideas for tricking one out to the max?
Healer - Wow. Cast on the fly from a fixed spell list. Other than having to import some third party spells to the list (I'm thinking adding the phrase "and any divine Conjuration [healing] spell at the same level as gained by a Cleric" and moving on. With the introduction of this class, I'm seriously moving forward with my house rule for Clerics of choosing one Domain and being able to spontaneously cast from that list rather than always being able to pull cure/cause spells out. If you want a medic, get medic, and don't saddle the cleric with the job. The endless list of automatic restoratives as class abilites was a little boring given the singleminded monotony of their spell list, but the Unicorn Companion is a big ol' FIST of a class ability and will pretty much ensure that you can hang in a pitched fight. Effortless healing is also a winner. Pick up Mobility, and you sould be able to ride in and render support anywhere on the battlefield. Pretty much ready to use this as is.
Marshal - Oh lookie! The D&D version of the Pointman


Warmage - OMG. The age of Sorcerer turrets is at an end. These guys are slick arcane batteries of firepower, again using cast on the fly with a set spell list. I love the use of light and medium armor over time - great class ability. Split casting stat again. No cause to pump them up at first glance.
The spells were intriguing too. My Sorcerers will almost always be drawn to Greater Slide as the coolest tweak with the battlefield 2nd level spell going. I'd love to send an enemy sailing over a cliff or wall (too many fights up in battlements to not see possibilites...).
Interesting spread of feats. I'm not sure I agree that all "sudden" metamagic is equal (since the number of levels they normally increwase things is clearly different and a guide to comparative benefit), but Distracting Attack and Shieldmate both really appeal to the team player in me.
My biggest hope - that this stuff goes Open Content. There's some genuinely new ideas in this book and I'd love to see them go out and cross polinate with the work of other companies and players. The Sudden action in particular should become an OGL stapple.
Feedback or ideas?