• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Miniatures users & lovers - weep! Weep with me, fellows!

Goddammit man! You've come this far, don't give up yet!

This is a project which will echo throughout the ages!

We need pics. Lots and lots of pics. I suggest opening a Flickr account especially for this project. You'll need to purchase a decent DSLR too and invest in a macro lense and some lighting fixtures.

It will be epic!
 

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Bill, if Mrs. Delver won't let you set up for that long, see if you can set the table up at one of the players' homes: perhaps one of them has better space?

If not, you should back it all up carefully, and bring it up to LGGC#5, since the table space wont be a problem at all there: in fact, you should coordinate this with Paul, so that you can tandem DM it: he'll run the MoatHouse, and you run the dungeons :D
 

Similar problem. I did a battlemat scale map of the castle that's my players' home base in my campaign, prior to an adventure that involved an assault upon it. Turned out it was nine feet long at scale. WAY too big for the available gaming space in a typically tiny English house.
 

Similar problem.

Same here. My friend and I tried laying out the entire map of Castle Ravenloft, and found we would have to extend it through multiple rooms in order to get a continuous layout for it... so I decided to save it until my roommates are in Hawaii in a few weeks, and we'll be tearing through it then.
 

I'm faced with a similar problem for an upcoming D&D epic involving fleets of ships. I'll be using the Pirates of the Spanish Main ships for it but what I have in mind will exceed the table space of my 8x4 foot dry erase board.
 

Bill, if Mrs. Delver won't let you set up for that long, see if you can set the table up at one of the players' homes: perhaps one of them has better space?

If not, you should back it all up carefully, and bring it up to LGGC#5, since the table space wont be a problem at all there: in fact, you should coordinate this with Paul, so that you can tandem DM it: he'll run the MoatHouse, and you run the dungeons :D


BAHAHAHA yeah trust my Dwarven Forge to the airlines that have been purposefully demolishing packages and luggage labeled "Fragile!" and so forth for nearly eighty years? I'll pass.

But still, that would be awesome.

 

You don't have to set it up all at once. Let the players explore and participate in gradual building and deconstrucion of the house as they go along.

Or you could move to a bigger place! :)
 

Similar problem. I did a battlemat scale map of the castle that's my players' home base in my campaign, prior to an adventure that involved an assault upon it. Turned out it was nine feet long at scale. WAY too big for the available gaming space in a typically tiny English house.
If your doing it with battlemats, Staples has a graph paper easel sized that is 1" squares. I use it frequently for long term projects like that so I don't have to worry about battlemat stains for forgetting to clean it. Also handy for places like character abodes that are frequented a lot. Easily stored in poster tubes as well for future encounters there.

You don't have to set it up all at once. Let the players explore and participate in gradual building and deconstrucion of the house as they go along.

Or you could move to a bigger place! :)

Go with the squared off portions, the moathouse has two distinctive areas in both the upper and lower levels. Set each up on 4 seperate boards. You can stack them using cinderblocks in one side of the room. Just requires some work with player help to change them out.

I've seen it done in lego pieces before.
 

Dwarven Forge....I've always been tempted to do something like that, but
I assume everything is setup in advance. How do y'all handle areas the players do not know about...secret doors/chambers/halls?
 

Dwarven Forge....I've always been tempted to do something like that, but
I assume everything is setup in advance. How do y'all handle areas the players do not know about...secret doors/chambers/halls?


I cover with black felt and reveal as the party moves along. If they camp, I recover the areas they already passed through (fading from memory) so they've learned to map even with the 'forge on the table.

Next to my AD&D rulebooks it's really the best gaming investment I've ever made.
 

Into the Woods

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