Mining: knowledge of where/how to pick can be much more important than brute strength.
Profession: Miner skill checks:
DC 10, excavate 5' cube of dirt in 20 hours
+2 DC for difficult soil or sandstone
+4 DC for Stone or root entangled soil
+6 DC for Granite or Kalichi (a hard clay layer such as found in the Arizona deserts)
+4 DC for improvised implements
And in keeping with Sean Reynolds’s recent rant on avoiding absolutes, +5 DC for untrained use.
Characters with Stone-Cunning get a +4 to their check.
Optional: This use of Prof (Miner ) is modified by STR
For each point higher than the DC, you reduce the time spent by 1 hour, to a minumum of 1 hour.
Hasty Mining: You can reduce the DC by 10 points if you prefer safety over speed, however the tunnel gains a
weakened ceiling. "A weakened ceiling may collapse when subjected to a major impact or concussion. "
Further mining has a 10% chance per hour of causing a cave-in.
Other concussive forces may cause the cave-in as well.