No we're not.Will said:We're talking about 4 feats, 6 hit points, an increase in size, a special attack, darkvision, scent, natural cunning, +8 Str, +4 Con, -3 Int, -2 Cha.
I didn't notice those... mmm...Camarath said:As well as -2 Fortitude -5 Reflex -5 Will saves. You are right I think any LA greater than +4 would be unfair to the player.
Monstrous Humanoid HD are pretty nice for Fighter type characters. Other types of HD such as Giant HD can be much more of a burden.Trainz said:I didn't notice those... mmm...
When all is said and done, maybe the player should just accept the racial hit dice. After all, he's only going to miss 4 feats and 6 hit-points. Actually, that's 3 feats, because as soon as he takes 2 fighter levels, he gains two fighter feats.
Spatula said:Artoomis said:— Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Plus it allows the use of larger weapons (more damage, potentially even more reach, bonuses to disarms, harder to sunder).
Artoomis said:A half-dragon is +3 and it gets:
Abilities: Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2.
Among quite a few other things.
Nothing very incredible when applied to one of the regular PC races, though.
If you have racial HD. Which means no advantage to either in this case.Artoomis said:H-D: Hit Dice: Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.
M: No change in HD.
Major advantage to H-D.
The breath weapon is nice but can only be used 1/day. Why would you get rid of the charge attack?H-D: Special Attack: Breath weapon
M: None (unless you keep the special charge, which I do not recommend for a no-HD M))
Clear advantage to H-D
Why would you remove them?H-D Immunities: Sleep. paralysis, plus one energy or acid
M: None (unless you keep the Maze and flat-footed immunity)
Better overall, but the Int and Cha bonuses (or penalties) don't mean a whole lot for most fighter-types. For a pure brute, the minotaur's stat adjustments are actually better unless you're playing a half-dragon half-orc.H-D: Abilities: Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2.
M: Abilities +8 Strength, +4 Constitution, –4 Intelligence (minimum 3), –2 Charisma.
H-D is wayyyy better.
...as long as you ignore that the Minotaur is large and the half-dragon is not.They are fairly similar in raw power if you do not count the stat adjustments.
Why are you removing abilities? Do you feel that is necessary to prove that the Minotaur is weaker than the Half-Dragon?Artoomis said:Stick with +2 LA. +3, if you leave in all abilites and you really feel +2 is too low. Not +4, though - that too high.
Effectively, the Savage Species mino has a higher LA... his racial HD aren't that great (I'd rather have 6 rangerlevels).Camarath said:So unless you start cutting abilities to bring the Minotaur down below the Half-Dragon I believe what you find is that the Minotaur is as powerful as the Half-Dragon in almost every way and then is Large size on top of that thus IMO the Minotaur should have a higher LA than the Half-Dragon.
I do not think it is OGL. However here is an abbreviated version that I hope is understandable and not too much of a copy right violationDarklone said:Is the dragonlance mino OGL and if yes, could someone post it?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.