Spatula said:
Artoomis said:
— Large size. –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Plus it allows the use of larger weapons (more damage, potentially even more reach, bonuses to disarms, harder to sunder).
Artoomis said:
A half-dragon is +3 and it gets:
Abilities: Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2.
Among quite a few other things.
Nothing very incredible when applied to one of the regular PC races, though.
Okay, then, a more complete analysis, and see if the Half-Dragon at +3 is better than a base (no hit die) Minotaur.
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H-D: Size and Type: The creature’s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.
M: Size is large. Type is Monstrous Humanoid.
Dragon type can be quite valuable, but so can being large (both have disadvantages as well) Call this one in favor of M
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H-D: Hit Dice: Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.
M: No change in HD.
Major advantage to H-D.
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H-D: Armor Class: Natural armor improves by +4.
M: Armor Class: Natural armor improves by +5.
Obviously advantage to M.
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H-D: Natural Weapons: 2 Claws 1d4, 1 bite 1d4.
M: Natural Weapons: 1 Gore 1d8
Advantage to M when using weapons, advantage to H-D for flexibility - call it a draw.
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H-D: Special Attack: Breath weapon
M: None (unless you keep the special charge, which I do not recommend for a no-HD M))
Clear advantage to H-D
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H-D Immunities: Sleep. paralysis, plus one energy or acid
M: None (unless you keep the Maze and flat-footed immunity)
Clear advantage to H-D
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H-D: Special Qualities: Darkvision out to 60 feet and low-light vision.
M: Darkvision out to 60 feet and Scent
Scent is nice - give this one to M
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H-D: Abilities: Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2.
M: Abilities +8 Strength, +4 Constitution, –4 Intelligence (minimum 3), –2 Charisma.
H-D is wayyyy better.
They are fairly similar in raw power if you do not count the stat adjustments. The stat adjustments are about 1 level difference (+10 physical, +4 mental, vs. +12 physical, -6 mental) Using the 2-for-1 mental-to-physical ratio, that's +14 vs. +9 - I think that would be worth at least +1 ECL, which is, indeed, the difference between a H-D and M.
Stick with +2 LA. +3, if you leave in all abilites and you really feel +2 is too low. Not +4, though - that too high.