If a character casts Misty Step while in manacles (verbal only spell), what happens? Do they teleport with the manacles on? Or do they drop to the ground?
What if the character is chained to a wall?
This makes the most sense to me. If the caster can figure out how to finagle the magic, they can leave undesired items behind. I'd probably make it a significant DC (15, maybe 20) based on the complexity of the object they're trying to leave behind.If the manacles are bolted on a surface I'd rule the character can teleport out of them.
If not, I'd have the player roll an Arcana check along with casting the spell, in order to be freed from them.
I would always lean towards what is the most fun, and promotes clever use of spells.
I'd let it work. In part because otherwise feels like screwing with the player.
This is something I have a lot of trouble with. How exactly is this screwing the player? Sometimes things just doesn't always work out and the character does get screwed. A good player will just shrug his shoulders and find another way to get out.
The spell doesn't specify. Personally I think the way that makes the most sense is that the caster chooses what teleports with them.
I would always lean towards what is the most fun, and promotes clever use of spells.
All of the above.Teleporting out of restraints is a pretty standard fantasy (and sci fi) trope. The player prepared the spell and burned a slot to cast it in the reasonable assumption that it would work. Saying it doesn't work feels like you're just arbitrarily saying "no."