MM II Identity Parade

If you just can't stomach the thought of neutral and evil metallics, how hard is it to simply change the alignment in your campaign . . .

Exactly why there was no reason to change it in the first place. The original 1e gold dragons served a Lawful Good god and if they, as a group, aren't aligned with Good I think of any other creature that should be. So far I've seen no artistic/conceptual justification for this change, just seems to be what Derren says.
 

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About those "good" dragons.

AD&D2 Monstrous Manual said:
Brass dragons are great talkers, but not particularly good conversationalists. They are egotistical and often boorish. They oftern have useful information, but will divulge it only after drifting off the subject many times and after hints that a gift would be appreciated.
At birth, a brass dragon's scales are dull. Their color is a brassy, mottled brown. As the dragon gets older, the scales become more brassy, until they reach a warm burnished appearance.

Combat: Brass dragons would rather talk than fight. If an intelligent creature tries to take its leave of a brass dragon without talking to it at length, the dragon might have a fit of pique and try to force a conversation with suggestion or by giving the a dose of sleep gas. If the victim falls asleep it will awaken to find itself pinned under the dragon or buried to the neck in the sand until the dragon's thirst for small talk is slaked.

Brass dragons are supposedly chaotic good (neutral). :p "Good" seems to have been very flexible when the writers wanted it to be. 4E Good actually means that, at the cost of shunting a lot of formerly "good" creatures down to Unaligned.

Same book said:
Copper dragons are incorrigible pranksters, joke tellers, and riddlers. They are prideful and are not good losers, although they are reasonable good winner. They are particularly selfish, and greedy for their alignment, and have an almost neutral outlook where wealth is concerned.

Oh hey. Coppers are listed as CG.

The others were decent dudes, though.
 
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About those "good" dragons.



Brass dragons are supposedly chaotic good (neutral). :p "Good" seems to have been very flexible when the writers wanted it to be. 4E Good actually means that, at the cost of shunting a lot of formerly "good" creatures down to Unaligned.



Oh hey. Coppers are listed as CG.

Most of that is more "highly annoying" than "not good"
Even good people can be a jerk sometimes and a evil guy can pet a puppy and not kick it once in a while.
The others were decent dudes, though.

Not any longer and for imo no good reason. As it was said/implied, as easy as it is to make a unaligned creature good it is to make a good creature unaligned (or evil). So why destroy fluff, tradition and versimilitude for that?
 
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Most of that is more "highly annoying" than "not good"
Even good people can be a jerk sometimes and a evil guy can pet a puppy and not kick it once in a while.

Being buried up to your neck in sand in a hot desert until you talk is "highly annoying"? Hokay, bowing out now.
 

Being buried up to your neck in sand in a hot desert until you talk is "highly annoying"? Hokay, bowing out now.[/QUOTE
My bad. I only read shortly past the bold part to the sleeping gas thing and ignored the rest.

Ok, burying him in sands is not that good. Still, that is no reason for the other dragons not being good and my other points still stand.
 

There was an opportunity to pay homage to the old D&D cartoon and have the gold be the only true "good" dragon (and therefore a "point of light" creature), but alas.

As for why have stats for a creature not supposed to be killed, a "Good" gold dragon could be (off the top of my head):

- magically controlled;
- duped into thinking the PCs are Evil;
- protecting its secret nest/hoard/shrine;
- honorbound to defend the evil Scion of Arkhosia.

Not to mention that if your PCs fight alongside it against a red dragon and its army of hobgoblins, you'll need stats for it. And then there's always the "Tarnished Gold Dragon" angle, with an Unaligned or even Evil dragon.
 

I wouldn't mind all metallic dragons being unaligned if they did the same for chromatic. Without the chromatics being unaligned, it sticks out like a sore thumb, and it's not just bad fluff, but overall bad game design.
 


I think this whole debate is why hard coded alignment should have been pole-axed for 4e. We don't really need it.

Agreed. In a system with alignments I'm probably going to make my monsters be whatever alignment I need them to be. If there was no alignment then they would just "be," which works fine too.
 

I am starting to wonder why they kept alignment around. I mean, if you never actually meet anything that's good, and no PC can ever be evil, then certainly it's only "us" and "everyone else." We shoot blue lazers, they shoot red, let's fight!
 

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