Dice4Hire
First Post
I would have to fall into the I-want-statblocks-and-no-fluff part of the MMII argument.
When I started 4E, and was on the steep learning curve, I had no energy or concentration left for the fluff side, and the game felt dry and very mechanical. But, as I learned the rules, there became a lot more room for the fluff side. I find the MM and MMII to be very inspirational, and I like the fact there is little or no fluff for the monsters. I can do fluff. What I want to do when I go to the MM is to see a statblock, a picture, and nothing else because the fluff and such is done in a more freeform way, and once I open the book it is time for the crunch of combat.
When I started 4E, and was on the steep learning curve, I had no energy or concentration left for the fluff side, and the game felt dry and very mechanical. But, as I learned the rules, there became a lot more room for the fluff side. I find the MM and MMII to be very inspirational, and I like the fact there is little or no fluff for the monsters. I can do fluff. What I want to do when I go to the MM is to see a statblock, a picture, and nothing else because the fluff and such is done in a more freeform way, and once I open the book it is time for the crunch of combat.