MM II Identity Parade


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Ahem.

I have no doubt you can discuss the issues without resorting to personal attacks. You all know the rules, and I shouldn't have to be reminding you. Time to stop.

We have a nifty Ignore feature here. I suggest you use it if you can't be properly civil. It's generally preferable to being suspended.
 
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Arbalester B.een all over the place - Draconomicon, Thunderspire - or Dungeon, I'm not sure.
Behir - Dungeon
Duerger - Thunderspire.
Firbolg - Dungeon
Ice Troll - Trollhaunt
Nothic - Trollhaunt
Troll VineSpeaker - Trollhaunt
Will-O-Wisp - Trollhaunt
Yochlol Tempter - Demon Queen's Enclave.
Which Dungeon were the Firlbolgs featured? I'm trying to go through my files, but I can't make a couple of downloads work... :(
 

This month's, there's a Firbolg or two in the newest Scales of War adventure.

I'll admit to some Warcraft influence with respect to Firbolgs, I expected some bear-like creatures.
 

This month's, there's a Firbolg or two in the newest Scales of War adventure.

I would say that is more along the lines of MM2 support than a pre-appearing monster. When they were in print, Dungeon and Dragon would often have articles spotlighting new books or elements of them a week or two before the book came out.
 


I would have to fall into the I-want-statblocks-and-no-fluff part of the MMII argument.

I fall into this line of thinking as well. I want my 4e MMs to have about as much fluff as the 1e versions. I think the 4e MM has just about that much spread over the lore entries.

I tend to create a great deal of fluff for my monsters and I develop the way they interact with my world on my own. I don't need origin stories, favoured gods, ecology, etc. because I will formulate that myself. So a fluff light approach is great.

Now, I wouldn't mind seeing more ecology articles in Dungeon. While I may not use all of that information I would certainly take what I need and shape it for my games. In addition, that material would provide those who desire more fluff with the material they want for their games.

What I would like to see is an article that details how to place these creatures within your world. Just a short essay (5-6 pages) on how to produce fluff for your games and what key thoughts to keep in mind. Perhaps it can provide suggestions on how far to go based on what you need for your personal campaign in a manner similar to the transparency article.
 


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