MM4 Table of Contents up

Drowbane said:
No joke bro, I was reading a Dungeon module the other day where these NPCs (Fighter 3) used all of thier feats to take Toughness...
Funny. Not only does that strike me as lazy on the dev's part, but it's also not RAW. Toughness can't be taken as a fighter bonus feat.

As for the MMIV, I'm not liking what I'm reading. I'll reserve judgment until I see it, but this might be the first MM I don't buy.
 

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I can't believe they still haven't got around to updating the giant slug. And yes, I know it's in the Tome of Horrors. That's never stopped them before.

And who named the arcaniss?

Grumble.

Cheers,
Cam
 

Shemeska said:
The classed/advanced hitdice versions of monsters listed out as seperate monsters is starting to get on my nerves. Especially when it's being done with orcs and ogres now apparently. That disturbs me.

And the last thing we need is more clogging of space with minis... Argg...

It is fairly apparent, that this MM is really a vehicle to set up creating more minis. D&D, at least with this product, serves the minis line. Minis the master, D&D the servant. Hello, 4E!
 

Mr.Black said:
So far the dragonspawn have been decent challenges for their CRs, which is a good sign for the other monsters in the book.

I used the redspawn arcaniss in my Red Hand of Doom game -- he helped defend the Skull Gorge Bridge. Fireball after fireball after fireball -- it was a lot of fun.

Here's hoping for an art gallery soon -- RHoD has no pictures of the blackspawn raider and I want a visual for myself and my players.

I house ruled it that the dragonspawn are all "dragon" type enough to count as a dragon in terms of a ranger's favored enemy, dragonbane weapons, etc.
 

EricNoah said:
Thinking further ... if I were going to design such a book, I would want to do it in two-page "spreads" that had a bunch of related stat blocks, and then the descriptions of any powers they all had in common. Each "spread" would be kind of self-contained.

I would love a collection of stat blocks of different variants but in a different format: cards. I like the cards they put in the miniatures and think those statblocks might be sifficient, but 3x5 (Maybe the next larger size?) cards with a picture on one side (or a lair map) and stat blocks on another would be best (like the old TSR Monster Cards, but with a much mor readable format). SkeletonKey Games could get in on this and make some heavier cardboard dungeon tiles for modular lairs that would go in the packs as well.
 

GVDammerung said:
It is fairly apparent, that this MM is really a vehicle to set up creating more minis. D&D, at least with this product, serves the minis line. Minis the master, D&D the servant. Hello, 4E!

We'll see I suppose. I'm still willing to give the book a very good read through before I make a decision to buy it or not, so it may still be inspired enough on the monsters that aren't just boring (or if you prefer 'classic') critters to justify shelling out the money for it. I did cancel my pre-order on Amazon yesterday however.

I may still buy it, but it's going to have to work harder for it based on the lackluster previews thus far.
 

I find it highly dubious that many of these Classed Monster entries have the same name as the Collectible D&D Minatures. I will cry foul if all WOTC does is republish the stats on the Minature's card.

Eric, Colonel Hardisson, I know it is a bit presumptive of me to tell you what you do or do not need....but if the Drow Arcane Guard is the same as the minature card...trust me you do not need it.

I truly hope WOTC did not just republish the DDM stat blocks, if they did it is a sad, lazy, uninspired, and I would even go so far as to say disengenious move on the companies part. We know that if they want to , WOTC can make intresting Humanoid opponents, just see Red Hand of Doom. To try to sell stat blocks that are less intresting than stat blocks you can get for free from a NPC generator is just sad. Make baby Bahumut cry, sad.

That said, I reserve actual judgment until I see the product. Lair maps, magic items, discussion on player mounts, and adding creatures to Summon spell list is a pretty good thing imho, but it will of course come down to execution.

I actually think the concept of a Monster Manual is a dated one. A random selection of monsters serves MM1, it is the "starter" monster set, but after that I think I perfer themed monster books.
It gives the monsters more context, and I think makes for a more memorable read. I tend to remember monsters from Frostburn, Libris Mortis, and XPH than I do from FF, MM2, or the excellent MM3. I'm quite sure the reason is not the quality of the monsters, but their presentation, in a standard MM format a great monster can simply be overlooked because your brain is so fatigued from switching gears.
 

D20Dwarf said:
rather than a book full of spectral bladed prismatic demonoids that live on the 663rd layer of the Abyss and never come to the Material Plane. (Gee, thanks! )

Shemeska said:
Hey, some of us would buy that with a grin on our face
shemmywink.gif
.

Ditto! That's why the Fiend Folio is my favorite 3E monster supplement, and why MMIII rarely gets opened.

Folks can keep forestkith goblins, skullcrusher ogres, hatehugger hobgoblins, and doodoochucker desmodus...I'll stick with the fiends, slaadi, elementals, and Far Realmsian horrors. :)
 

satori01 said:
Eric, Colonel Hardisson, I know it is a bit presumptive of me to tell you what you do or do not need....but if the Drow Arcane Guard is the same as the minature card...trust me you do not need it.

Thanks for the heads-up. but could you go into why that would be?

As for BryonD's assertion that he'd rather spend 5 minutes making up a drow ninja (or whatever) rather than buy a book with such stats, my response is that I can understand that reasoning. The thing with me is that it takes me more than 5 minutes to stat out even fairly mid-level characters. Even if it did just take me 5 minutes, multiply that by all the stat blocks I would like to have, and the time adds up. I'd rather use such time working on background material, not stat blocks. I like having premade statblocks because making statblocks is the least interesting, least artistic part of the process for me.
 

This looks interesting. I doubt that it will come close to my favorite monster tome, but it does sound like it's going to be extremely useful. As for the statted NPC's, well if they are just re-hashes of minis game units, then that's not of much use to me. It won't keep me from picking up the book for all the monsters in it that I don't have a minis card of though.
 

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