MnM3 Centropolis (Re-bot)


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Just an FYI, Shadow and Octoman are fighting their own little contained battle in a sphere of darkness. If Galatea is going to join them (more than welcome!) she's going to be making her attack with the same blindness penalties Octoman is getting. As soon as Shadow realizes he has some help, he'll drop the darkness, though, so as not to penalize her. But nothing should be seen of them except the occasional tentacle flying out of the weird dark sphere.
 


Feral is going to make a Disarm attempt vs. Paladin. She is going to Power Attack for -5 to hit to get +5 to her Opposed check vs. Paladin's Strength if she hits ...
You first make an attack roll vs. Opponent's Parry for melee. She has Improved Disarm so no penalty to this roll. If she hits, she makes an Opposed check using her Damage vs. Paladin's Strength. If she wins she disarmed Paladin, forcing him to drop one held item (his hammer). If she is unarmed (she is) she can instead grab the hammer. As she has Improved Disarm, if she fails, you can try and disarm her (but she is not holding anything so)

Feral [roll0] vs. Paladin's Parry DEF 18
IF she succeeds, [roll1] vs. Paladin's Strength roll...
 

Octoman [roll0] vs. DC 23 from Galatea's attack (she got a 26 on her attack roll and I think this was before the Darkness went up but even if not, at -5 she still hit)
 



Octoman's [roll0] vs. a 12. If he succeeds he knows what space the Shadow is in and could attack him at -5. If he gets a 10 he knows where Galatea is and can attack her instead if he wants (depends)
 

OK he knows where each of you are, but as a raging monster he keeps attack the first one he attacked. As the Shadow is in "shadow-form" and I can't hurt you we don't need to make a roll...
 

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