MnM3 Centropolis (Re-bot)

This weekend and today at work have thrown me totally for a loop (had some family come in unexpectedly) so I am way WAY behind at work right now. I will try and update everything tonight after work but I might not have time until tomorrow. Sorry for the late notice... just so distracted by everything else :(
 

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movment.... It needs to fly at a 45D angle with its back to the ground...
failed the first roll so using the second.
Do I need to announce what is happening with both roles at once or can I do one, then announce what I want to do with the other?
[role=Tech]1d20+15[/roll]

You can make a roll and then decide if you want to roll for the same thing again, etc. I would also like to know if you are going use Movement what and where you want to robot to go, i.e. Fly this far and in this direction, stand still, etc.
 

Can the Princess just climb to the top of the ladder and use her AOE cone blindness effect "to the left" as she had told The Shadow she was going to without needed to see through the darkness? Using the original floorplan, she would be aiming her arc from h toward b and g

So long as it is a cone yes...
 

You said the upper level looks like the lower level. Does it include any other hatches leading up (Or down) besides the two known hatches g and h? I assume there is no hatch b up here.
 

It only includes the hatch between these two levels and other hatch on the ceiling. If there is a hidden hatch, no one has seen or looked for it...
 

Hm. It's almost like he doesn't want people getting access to the robot's vital systems!

I could do that instead of rushing to join the battle...
 

Anyone "looking" and examining any of the rooms can make a Perception roll if they spend their round doing so (or if you have Speed, you can use less of your action or make multiple rolls, etc.)
 

Movement, if the first roll fails movement again, if first role works try to see what this trap is, and if it is real, dis arm it.

[roll0]
[roll1]
 

I want to wait for a few more people to post before I update the IC but Felix will see that the robot has been set to auto-destruct 30 seconds (6 rounds)!!!
You can again make two attempts to disarm the bomb each round now that you have 'cracked' the security, but you still have to use at least one of your rolls to fly the robot as the crew in the head (the next level up where the other heroes are fighting) are trying to regain control AND fly the robot back to the city. They seem to be aware of the self destruct sequence!!! The DC is 25 and you need 4 success to disarm it (or if you crit or get a 40 you automatically disarm it also).
 

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