Kamikaze Midget said:
* Elementalist = Druid (perhaps with a PrC, probably with feats)
Weird. Why druid? Most concepts of the Elementalist make it arcane rather than divine or nature oriented.
* Unfettered = Monk (almost definately with a PrC, and feats)
I think you're mixing terminology. You say the Unfettered should be a monk PrC, but then you say this...
* Swashbuclker = New Class (like a fighter, but opt out on armor and feats for sneak attacks and movement abilities and skill points)
I don't think you understand what the Unfettered is. What you describe here as a Swashbuckler is the Unfettered, almost exactly.
* Urban Ranger = Modified Ranger (switch out some skills, lean to Cha in stead of Wis)
Yep, and
Masters of the Wild already did this, almost exactly. Ranger is also a fairly ambiguous concept. I think part of the reason there is so much discussion about the Ranger class is that different people see the Ranger as different things, and the Ranger class as written doesn't have the flexibility to cover all the options. For my money, the Wildlander from
Midnight is probably the best alt.ranger I've seen, with a real
a la carte approach to class abilities, so you can have all different kinds of "rangers" within the confines of the class itself, thus making tweaking of the class unnecessary.
Robin Hood = Ranger/Bard (he could stirr many people! But he was a keen expert of the forests!)
Sure, why not. Especially 3.5 Ranger with the archery combat path. But what's with all that spell-casting?
* Non-Supernatural Unarmed Fighter = Fighter, with PrC (see, for instance, the 3.5 feat that allows you to up unarmed damage)
Problem is the fighter class is weak at this type of fighting. This is another "hole" if you will in the core classes. Well, that's not exactly true; we do have the monk, but it's a very unsatisfying class to many people because the feel is all wrong. I think
Midnight comes to the rescue here again with the Defender class, an
a la carte, non-supernatural character that is very reminiscent in many ways of the Chinese folk heroes. Of course, it doesn't necessarily feel Oriental in application, though.
* Knight in Shining Armor = Paladin (he's brave and courageous and has a horse)
I agree; I'm surprised to see this on the list. I can make a perfectly fine KiSH with the paladin, and the fighter is even not that bad at it, especially if you give him a few more class skills (Diplomacy maybe, or Knowledge: Aristocracy, or something like that.)
* Hedge Wizard = Adept (a bit of magic on the side, really)
No, the adept isn't meant to be a PC class, and it works poorly as one, IMO.
* Witch = Modified Druid (less damage, more manipulation, and more animal control....better illusions instead of wild shape)
I can see that. Of course, there are also lots of concepts about what a witch is, so any one approach is unlikely to be the final word.
* Pirate = Any character class, with a certain seaman focus (just need the right skill choices for this, really)
I agree with Tsyr on this one: either a Rogue or an Unfettered with Profession: Sailor is all this needs. Make the cutlass finessable (if it isn't already; I don't recall) and you've got the source material down to a tee.