Modern Campaign setting?


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I don't think we can help you unless you give us some more information. Do you mean a specific modern game setting? Or the D20 Modern game? Or something else?
 


Pro: Well, obviously you're interested in the idea, so it would be fun for you. That's a pretty good pro.

Con: It would take a significant investment of time and creative energy to fit the DnD flavor and fluff into a modern-ish world.

You might want to look around for the Amethyst campaign setting (I think that's what it's called). They're making a 4E version, and that might be something like what you're wanting.

~ fissionessence
 

+1 for Amethyst. Worth checking out. I don't know what the 4e-ish version will be like, and I'm not interested, personally, but I'm sure they'll put the same effort into it as they did with the d20/OGL version. So it won't be bad, I imagine. :)

Also, d20 Modern, especially with the supplement Urban Arcana, can do 'modern D&D', to some extent.

Postmodern: Fantastic Classes, by Big Finger Games, is well worth a look too, if you want to D&D-ify d20 Modern some more. Some of others in that range are good too, IMO.

If you actually just want to chuck D&D into the modern world. . . best of luck to you. You'll have a lot of work ahead of you, to make it work well.
 

GURPS Technomancer might work - it presents a world where magic returns after the first nuclear explosion. Sixty years later, magic has become a fully accepted science and transformed the world.

You'd probably have to junk the Divine classes and expand the weapons and armor lists for modern weaponry, though (and possibly give the non-weapon using classes a boost so that they can compete).
 



+1 for Amethyst. Worth checking out. I don't know what the 4e-ish version will be like, and I'm not interested, personally, but I'm sure they'll put the same effort into it as they did with the d20/OGL version. So it won't be bad, I imagine. :)

Also, d20 Modern, especially with the supplement Urban Arcana, can do 'modern D&D', to some extent.

Postmodern: Fantastic Classes, by Big Finger Games, is well worth a look too, if you want to D&D-ify d20 Modern some more. Some of others in that range are good too, IMO.

If you actually just want to chuck D&D into the modern world. . . best of luck to you. You'll have a lot of work ahead of you, to make it work well.

Could you give me some more scoop regarding Postmodern: Fantastic Classes? I'm not familiar with this product and am looking to add the feel of the core fantasy classes to my modern campaign? Can you still use the regular d20 modern classes alongside these classes??
Thanks
 

I am currently 120 Attack powers into Four Modern classes...so about 170 to go (grimace). It has been interesting and fun but I am surprised how adaptable this system is. We had to basically create a 4ED Modern system to fit it into Amethyst to make it work and with exception of maybe 5 to 10 attack powers, you could easily house-rule the techan classes into any 4ED game. With the exception of our disruption rules and the powers associated with the maintaining of equipment in magical fields, I could easily see pulling these classes into any modern setting. Just remember, we created ours from an aggressive posture and so there are no "Diplomats" or "Thieves." Our modern classes are built around team-based squad combat, because when you are stranded in a fantasy world, you've got to stick together.

Aus, thanks again. I wish I could convince you to check us out with 4ED but I respect your decision to remain 3.5. Switching to 4ED was a real shot in the arm (in more ways than I can reveal) and I hope you will look at us again in the future.
 

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