1.
Character creation system is innovative,but does look like a lot of work and yes reminescient of GURPS!
- Choose ability defined 'Character-type'
- Choose skill
Kit/Occupation
- Choose Feats/Talent (feat-chain)
Personally I think they should have dropped classes entirely and gone for a straight classless system using Feats to build characters (eg give every player HP 4 and 10 feats with which to build a character. Use Toughness (HP +2) to improve HP and Training Feat (d4+int) for skill points. Make BAb, Def and Saves skills)
2.
SPYCRAFT clones Which at least proves the effectiveness of Spycraft as a leader in the 'modern' genre
Action Points - action dice by any other name...
Dept 7 -a world spanning agency to which PCs are linked
Telepathic spies - eeeek!
PLEEEEASE - its been done!
and yes its going to capture the 'Cinematic action-adventure feel - so that blows the realism debate.
3.
SPYCRAFT Guns I actually like that SPYCRAFTS guns are generic - the stats are sufficient to do the job required mechanically and really any flavour I can add myself.
Why anyone would want to have a choice of 15 .51mm rifles (for instance) is beyond me ...
4.
you could run campaigns based on anything from Buffy, X-Files and Kolchak, to Street Fighter, Final Fantasy or Grand Theft Auto 3.
With imagination you can do all of these with SPYCRAFT along with Gargoyles, Jackie Chan Adventures, Dark Angel and Resident Evil