Einlanzer0
Adventurer
Sure. Bluntness is always forgiven.
Because, to be blunt about it, most of the people that come into this forum are terrible rule-smiths with ill-thought out ideas, and in particular they have a habit of thinking that some issue or the other is relatively simple and obvious and are completely mystified why no one has done this thing that seem completely simple and obvious to them, when in fact the problem is that it is not simple or obvious at all.
There's no mystification. House ruling is idiosyncratic. Most people don't care about it at all, and those that do are only likely to care about certain very specific things. However, this is a forum specifically for house ruling for people who like concepts not handled within the game. This is a weak argument.
By all means, draft your fantasy heartbreaker if that is what you want to do. I suggest going all out with wound levels instead of hit points, extensive critical hit tables, skill based instead of classless, a bunch of extra ability scores, mixing up what the ability scores are for, called shots, armor as DR, extensive critical hit tables, spell points instead of spell slots, and unified spellcasting because clerics are stupid. Oh, and no elves. Just get it all out of your system at once.
Nice strawman. If you're finished, we can resume our grown-up conversation. Increasing grit, verisimilitude, or simulationism is not a binary choice. There are varying ways to do it, and they don't all have to be punishingly difficult to craft or implement. WotC has proposed several ideas themselves for people who like the simulation aspects of D&D. This is your tendency toward narcissism-laced pedantry showing again. The way this typically works is that you start with a concept you like, which is rarely perfect right out of the gate, then iterate on it until it works reasonably well. Balance isn't 100% perfect and never will be, so there's no point becoming obsessively preoccupied with it. It just has to be decent.
Seriously, do you know how many times I've listened to some variation on, "This has always been a slight pet peeve of mind about D&D - that the standard cleric is an armor clad warpriest rather than the more common and anachronistically appropriate scholarly theologian."? So I tried to get you to question your assumptions, and maybe think of "other media" as something other than Warcraft and other things directly inspired by D&D in the first place.
To be blunt, you are a 94 post noob with very limited experience, little or no sign you've played many RPGs other than D&D (and that only recent versions), and you read like a high school rules smith from the early 1990's that has time traveled two decades into the future with zero awareness of the last 25 years. I don't dislike you, because believe me, I've had all the exact same thoughts you've voiced over the last few weeks at one time or the other, but I do find you excessively naive regarding reengineering D&D. By all means, ask questions, voice ideas, just don't be surprised if I'm ultimately not the only one going... "Do you realize how many times we've seen these threads, and how many times any novel and workable idea has come out of them?"
You know what they say about assuming? Robed priests and friars traveling as non-combatants have been a thing in fantasy since long before WoW, and I have preferred the flavor since long before WoW. In fact, they are far more common in fantasy than armored melee healers are. Maybe I'm not the one with weak RPG experience.
Just because you assume something isn't workable doesn't make it not workable. Frankly, I'm under no obligation to care how many times you have seen threads like these, and if you have nothing worthwhile to contribute in regard to my original post, you should refrain from posting. Even though it's ridiculous to have to defend myself - I have 94 posts because I just started using enworld, not because I'm brand new to RPGs or rule crafting; but, by all means - go ahead and lord your enworld supremacy over me anyhow.
Perhaps I'm not naive. Perhaps you're just resistant to ideas that aren't your own.
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