Modifying Cleric to be more like Wizard

I like that, I'd say run with this version and test it out. In particular, it would be interesting to see how often the prepared spell swap is used.

My assumption is that it'll be a bit bipolar. It probably won't get used terribly often, but there will be occasional situations where it'll be immensely handy.
 

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It absolutely blows my mind how people can come into homebrew forums and demand that all concepts being bandied about line up with their own tastes and opinions. Did you see me losing my mind over that Magical Girl class a few weeks ago? No, because if someone wants to do something I think is stupid, that's their right. My opinion only matters insofar as it helps them reach their goal. Saying, "Your goal is stupid and you should stop it" is a waste of everyone's time. Get over yourselves.

ANYWAYS.

I totally get what you're shooting for here. And yes, it's absolutely something supported in fantasy literature and whatnot (not that it actually matters if it is or isn't).
As far as implementing it goes, I'm definitely of the opinion that what you're shooting for could be handily accomplished by re-fluffing the wizard. Rename/refluff class features, rework some subclass options a bit to align with cleric domains, and have them use the cleric spell list. I'd probably also work on redoing or just refluffing a few key wizard spells (change damage type and some other small aspects of them) to work for clerics; i.e. Shield, Mage Armor, and maybe a couple of decent damage spells like Fireball or Scorching Ray (lower the damage a bit, make it radiant, etc.).
 

It absolutely blows my mind how people can come into homebrew forums and demand that all concepts being bandied about line up with their own tastes and opinions. Did you see me losing my mind over that Magical Girl class a few weeks ago? No, because if someone wants to do something I think is stupid, that's their right. My opinion only matters insofar as it helps them reach their goal. Saying, "Your goal is stupid and you should stop it" is a waste of everyone's time. Get over yourselves.

ANYWAYS.

I totally get what you're shooting for here. And yes, it's absolutely something supported in fantasy literature and whatnot (not that it actually matters if it is or isn't).
As far as implementing it goes, I'm definitely of the opinion that what you're shooting for could be handily accomplished by re-fluffing the wizard. Rename/refluff class features, rework some subclass options a bit to align with cleric domains, and have them use the cleric spell list. I'd probably also work on redoing or just refluffing a few key wizard spells (change damage type and some other small aspects of them) to work for clerics; i.e. Shield, Mage Armor, and maybe a couple of decent damage spells like Fireball or Scorching Ray (lower the damage a bit, make it radiant, etc.).

Yeah, this was pretty much my perception of what went down here as well. As I mentioned in my last response to Celebrim, houseruling and homebrewing are idiosyncratic by nature. When you spend time on this forum reading other people's threads, you should generally expect that what they're wanting to accomplish is not something you would really care much about in your own game. If this is how you deal with peoples' threads, it says more about you than it does about them. The purpose of these threads is to provide feedback on mechanical details and how they might affect the game in ways not seen by the originator, not to lecture people about the validity of their concepts. I'm not sure why I'm supposed to care if you approve of my ideas on a conceptual level or not. Again, ego.

On topic, I spent some time perusing the spell lists for the first time in a while, and it is admittedly quite different to pick out what this sort of cleric should and shouldn't have access to. Offense and healing are sort of easy, it's the utility that's difficult. If you were to adapt the wizard, what spells do you think you would change for the wizard's list to bring them closer to this concept?
 
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