Modiphius 2d20 System Opinions?

Cortex is one of those systems that when people talk about it, my interest is piqued, but I have no desire to build a game from scratch using it. Maybe one day i will play it at a con, or find one of the games that used it as a core (there was a Marvel one I think, as well as Smallville and maybe Leverage?).
I built a Mass Effect RPG from Cortex - it's an excellent system - quite abstract in some ways but the output felt really on-point, and the players seemed to grasp it instantly (faster than I expected - it's always interesting when that happens). We didn't keep playing past a few sessions because one of my main players has an complicated hatred of Mass Effect and just refused to play it lol.
 

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I will add one thing to be aware of as a GM: It is fairly easy to complicate up the game to crawl... and threat snowball... by excessive use of increased threat range as a scene-length complication.

Basically, unless you want to drown the players in complications, don't go beyond Threat range 2 (19-20=complication), maybe 3 (18-20).
 

I ran a single STA one-shot with 2d20. We liked that the system encouraged teamwork among the characters and liked how the ship itself contributed to rolls, it felt very Federation. We didn’t like the effect dice, but that may have been due to our unfamiliarity with the game, and were happy that 2nd edition removed them. I bought 2nd edition but we haven’t played it.

It was fun, we might do another but no one felt strongly about it.

So while I didn’t hate the system and thought it made sense for Trek, I didn’t have enough love for it to want to check out the other games that use it. (Even though I’m otherwise a pretty big Fallout fan.)

Glad others have gotten enjoyment from it!
 

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