Monitor Duty (Freedomverse OOC)

Question. What happens if you give a Minion Immortality and Regeneration? When they take damage, any amount, they are incapacitated. If they are incapacitated, they disappear, and have to heal before they can be summoned again.

But, if they have regeneration 20 and Immortality 20, then if they are incapacitated, they will be healed within a few rounds, and if killed, they will heal in the same round.

I was thinking about this because I was thinking of a hero who could duplicate himself, and having him and his double have regeneration, Immortality, and the like. Possibly, those are his only powers, with everything else going towards fighting styles and close combat.


I wouldn't want it to actually be a double, but that he split in two. Maybe he'd carry two weapons, and when he splits each one gets one of them.

So how would that work in game?


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You can use this Extra with the Summon power:
Heroic: The creatures you summon are not subject to the minion rules, but treated like normal non-player characters. Additionally, they do not have the dazed condition and take a full set of actions each round. Do not apply the Active modifier to Heroic minions, as this modifier already includes it. Gamemasters should be particularly cautious about allowing this extra for Summon effects used by player characters, especially ones summoning more than one minion. +2 cost per rank.

If you buy SUMMON 8 (2/rank) Extra: Heroic (+2/rank) total 32pp

Your minion will be PL8 with 120 pp. He will not be able to buy Summon or the Minion advantage.
Your main character will be PL10 with 118 pp remaining.
 
Last edited:


[MENTION=20323]Quickleaf[/MENTION]

Fist looks good. He is 2ep over on Equipment. Shuriken are a base of 3ep which would be the most expensive thing in your utility belt. The other 6 slots would cost 6ep for a total of 9ep not 7.
Shave of 2 equipment points and you are good to go.
 

[MENTION=20323]Quickleaf[/MENTION]

Fist looks good. He is 2ep over on Equipment. Shuriken are a base of 3ep which would be the most expensive thing in your utility belt. The other 6 slots would cost 6ep for a total of 9ep not 7.
Shave of 2 equipment points and you are good to go.

Great! Thanks for all your help! And to [MENTION=4936]Shayuri[/MENTION] and [MENTION=6810779]jonathonhawke[/MENTION]!

I removed the mini-tracer & rebreather. (-2 ep)

His attack with "throwing stars" should be...I believe...

Throwing Star +10 (Ranged, DC 19) Strength-based, Multiattack
 

Great! Thanks for all your help! And to [MENTION=4936]Shayuri[/MENTION] and [MENTION=6810779]jonathonhawke[/MENTION]!

I removed the mini-tracer & rebreather. (-2 ep)

His attack with "throwing stars" should be...I believe...

Throwing Star +10 (Ranged, DC 19) Strength-based, Multiattack
Shuriken aren't Str based damage according to the rules.

Sent from my SM-G900V using EN World mobile app
 


BEHOLD! My sheet has achieved its final form!

Juggled points to make Grim come out to 40 points, so Shrink should be correct now. Hilariously, the point juggle involved putting Dexterity to 0 and buying 2 ranks in Ranged Combat to keep my attack bonus the same.

Also got rid of Soul Avatar. Maybe I'll do something with it later, but it feels counter to the character concept at the moment. I have Manifest Soul if I want to mix it up in melee.

Instead I took Soul Voyage; a remote sensing power. Much 'magier.'

Supername: Hex
Real Name: Sandra Connor
PL 10 (150)
Hero Points: 1
Exp: 0

[sblock=Background]Sandra's always had a bit of tension with her folks. Her father's an actual priest, while she always considered herself an empiricist. They both have a stubborn streak a mile wide too, leaving her mother to try to keep the peace between them. She embraced the gospel of Hawking and Hawkins and DeGrasse Tyson, seeing the march of science as the only true miracle in the world.

Imagine her surprise when she learned otherwise.

She worked at the university library as a student, helping ease tuition costs a bit, and one night she let herself in after hours to get a book for a project she was doing. While hunting down the aisles, she realized the numbers were wrong. Had she taken a wrong turn? A few rows over, they weren't even numbers anymore...more like some kind of cuneiform script! All the while there was a pressure growing between her temples, like a hum in her skull. It was getting louder, no matter which turns she took...even trying at random.

Then it stopped. Sandra was leaning against a shelf, taking off her glasses to wipe at her eyes, and it stopped. She put her glasses back on slowly, and directly in front of her was the book. Untitled. Alone on its shelf of ancient wood (wood? the libraries shelves were metal!). Bound in rough-textured leather with glimmers of gold-colored thread, and inlaid with a pattern of lapis and other colorful stones she didn't recognize to create a sort of symbol. Without thinking about why, Sandra reached out and drew it off the shelf.

She walked the library aimlessly, absorbed in what she was reading. It wasn't until she heard people talking that Sandra looked up, startled. She was emerging from the stacks in the university library...and it was daytime! Had she been back there all night?! Her project!

So great was her consternation that Sandra completely forgot about the book she was still holding. It didn't set off any alarms, so no one tried to stop her. Later on she would realize that she hadn't taken that book from the school library at all...but that would be later.

After the book spoke to her.[/sblock]

Abilities 28
Strength 0
Stamina 0
Agility 2
Dexterity 0
Fighting 0
Intellect 6
Awareness 5
Presence 1

Defenses 24
Dodge 10 (2 base + 8)
Fortitude 7 (0 base + 7)
Parry 4 (0 base + 4)
Toughness 10 (0 base)
Will 10 (5 base + 5)
Initiative +2

Skills 16 (8)
-----------------
Expertise: Magic +8 (2)
Expertise: Science +10 (4)
Expertise: History +8 (2)
Insight +9 (4)
Investigation +8 (2)
Technology +8 (2)

Powers
----------
Soul Spells (33pp)
- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 1) +9, 30pp
- Soul Hand - Move Object (Perception, Split 2, Precise 1) +9
- Soul Voyage (Remote Sensing, vision/hearing 3pp/rnk, Dimension: Astral 1, Subtle (mystic senses) 1, 2 miles) +9
- Manifest Soul
Enhanced Trait: Strength +7 (14)
Enhanced Trait: Fighting +6 (12)
Enhanced Trait: Fortitude +3 (3)
Enhanced Trait: Athletics +2 (1)


Book Spells (Easily Removeable -14pp) 23pp (37pp)
- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +10, 34pp
- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +8
- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8
- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +7 (+6 from extended; about 30 miles)

Enduring Effects
Barrier Warding - Protection 10, 10pts
Accio Costume! - Morph (Continuuous duration) 1, 6pts
Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp

Advantages
---------------
Ritualist, 1
Equipment (5), 1
Ranged Attack, 6
Sidekick: Grim (40pts), 8

Equipment
Smartphone, 2
Comm-link, 1
Mini-tracer, 1
Rebreather, 1

Totals:
Attributes: 28
Defenses: 24
Skills: 8
Advantages: 16
Powers: 74
150

Complications
Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.

Secret Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.

Shoulder-Devil: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.

Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.

Enemies: It's certain that an artifact like the Grimoire is being sought by beings of power now that it is no longer hidden away outside of space and time...

Sidekick: Grim
Sentient Construct

[sblock=A little backstory]Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.

For many years, the Grimoire served to assist sages and wizards who sought knowledge in its pages of notes and spells and magical theories. In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.[/sblock]

Attributes (10)
Dexterity 0
Fighting 0
Intellect 5
Awareness 0
Presence 0

Skills 8 (4)
Expertise: Magic +13 (8)

Advantages (2)
Artificer
Ritualist

Abilities (54)
Protection 5
Sense (Tactile, Detect Magically Active People, Acute) +2, 2
Shrinking (Continuous, permanent, innate; about 12" in size) +8, 17
Immunity to Fortitude Effects 30

Flaws (-30)
Lack 3 Attributes -30

RP Quirk - "Magic is the solution to every problem!"
Geas (Magically enforced compulsion) - "I must answer the questions of the one holding me fully and truthfully"
Total: 40pts

[sblock=Soul Avatar stored here in case I want to use it later.]Summon: Soul Avatar
PL10 Construct Minion
This is not so much a creature as a construct of pure magical force, knitted together by the force of Sandra's will and soul. Its form is a somewhat malleable, vaguely humanoid haze of shimmering blue-white light. Though it is 'solid' enough to strike and be struck in combat, it can phase through inanimate matter with ghostlike ease, and gravity is more of a guideline than a rule for it.

Attributes (32)
Strength 10 (12)
Agility 0
Dexterity 0
Fighting 10 (20)
Presence 0

Attack
+10 atk, DC25 damage, Affects Insubstantial 2

Defenses (10)
Dodge 6 (10)
Parry 6
Toughness 14 (impervious 14)

Abilities (100)
Strength Penetrate 10, Affects Insubstantial, 12
Ground Slam (Damage, Area: Burst 1, Penetrate 10, Affects Insubstantial 2) +10, 32
Protection (Impervious 14) +10, 24
Flight +7, 14
Growth (Continuous, Permanent, 15' tall) +4, 8
Movement (Permeate 3) +3, 6
Elongate (reach 30') +1, 1
Speed +3, 3

Immunity to Fortitude Effects 30
Immunity to Will Effects 30

Advantages 8
Fast Grab, 1
Improved Grab, 1
Improved Hold, 1
Power Attack, 1
Improved Smash, 1
Interpose, 1
Move-By Action, 1
Benefit: Ambidextrous, 1

Flaws (-30)
Lack 3 Attributes -30

Total: 150pts[/sblock]
 
Last edited:

BEHOLD! My sheet has achieved its final form!

Juggled points to make Grim come out to 40 points, so Shrink should be correct now. Hilariously, the point juggle involved putting Dexterity to 0 and buying 2 ranks in Ranged Combat to keep my attack bonus the same.

Also got rid of Soul Avatar. Maybe I'll do something with it later, but it feels counter to the character concept at the moment. I have Manifest Soul if I want to mix it up in melee.

Instead I took Soul Voyage; a remote sensing power. Much 'magier.'

Supername: Hex
Real Name: Sandra Connor
PL 10 (150)
Hero Points: 1
Exp: 0

[sblock=Background]Sandra's always had a bit of tension with her folks. Her father's an actual priest, while she always considered herself an empiricist. They both have a stubborn streak a mile wide too, leaving her mother to try to keep the peace between them. She embraced the gospel of Hawking and Hawkins and DeGrasse Tyson, seeing the march of science as the only true miracle in the world.

Imagine her surprise when she learned otherwise.

She worked at the university library as a student, helping ease tuition costs a bit, and one night she let herself in after hours to get a book for a project she was doing. While hunting down the aisles, she realized the numbers were wrong. Had she taken a wrong turn? A few rows over, they weren't even numbers anymore...more like some kind of cuneiform script! All the while there was a pressure growing between her temples, like a hum in her skull. It was getting louder, no matter which turns she took...even trying at random.

Then it stopped. Sandra was leaning against a shelf, taking off her glasses to wipe at her eyes, and it stopped. She put her glasses back on slowly, and directly in front of her was the book. Untitled. Alone on its shelf of ancient wood (wood? the libraries shelves were metal!). Bound in rough-textured leather with glimmers of gold-colored thread, and inlaid with a pattern of lapis and other colorful stones she didn't recognize to create a sort of symbol. Without thinking about why, Sandra reached out and drew it off the shelf.

She walked the library aimlessly, absorbed in what she was reading. It wasn't until she heard people talking that Sandra looked up, startled. She was emerging from the stacks in the university library...and it was daytime! Had she been back there all night?! Her project!

So great was her consternation that Sandra completely forgot about the book she was still holding. It didn't set off any alarms, so no one tried to stop her. Later on she would realize that she hadn't taken that book from the school library at all...but that would be later.

After the book spoke to her.[/sblock]

Abilities 28
Strength 0
Stamina 0
Agility 2
Dexterity 0
Fighting 0
Intellect 6
Awareness 5
Presence 1

Defenses 24
Dodge 10 (2 base + 8)
Fortitude 7 (0 base + 7)
Parry 4 (0 base + 4)
Toughness 10 (0 base)
Will 10 (5 base + 5)
Initiative +2

Skills 16 (8)
-----------------
Expertise: Magic +8 (2)
Expertise: Science +10 (4)
Expertise: History +8 (2)
Insight +9 (4)
Investigation +8 (2)
Technology +8 (2)

Powers
----------
Soul Spells (33pp)
- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 1) +9, 30pp
- Soul Hand - Move Object (Perception, Split 2, Precise 1) +9
- Soul Voyage (Remote Sensing, vision/hearing 3pp/rnk, Dimension: Astral 1, Subtle (mystic senses) 1, 2 miles) +9
Enhanced Trait: Strength +7 (14)
Enhanced Trait: Fighting +6 (12)
Enhanced Trait: Fortitude +3 (3)
Enhanced Trait: Athletics +2 (1)


Book Spells (Easily Removeable -14pp) 23pp (37pp)
- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +10, 34pp
- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +8
- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8
- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +7 (+6 from extended; about 30 miles)

Enduring Effects
Barrier Warding - Protection 10, 10pts
Accio Costume! - Morph (Continuuous duration) 1, 6pts
Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp

Advantages
---------------
Ritualist, 1
Equipment (5), 1
Ranged Attack, 6
Sidekick: Grim (40pts), 8

Equipment
Smartphone, 2
Comm-link, 1
Mini-tracer, 1
Rebreather, 1

Totals:
Attributes: 28
Defenses: 24
Skills: 8
Advantages: 16
Powers: 74
150

Complications
Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.

Secret Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.

Shoulder-Devil: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.

Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.

Enemies: It's certain that an artifact like the Grimoire is being sought by beings of power now that it is no longer hidden away outside of space and time...

Sidekick: Grim
Sentient Construct

[sblock=A little backstory]Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.

For many years, the Grimoire served to assist sages and wizards who sought knowledge in its pages of notes and spells and magical theories. In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.[/sblock]

Attributes (10)
Dexterity 0
Fighting 0
Intellect 5
Awareness 0
Presence 0

Skills 8 (4)
Expertise: Magic +13 (8)

Advantages (2)
Artificer
Ritualist

Abilities (54)
Protection 5
Sense (Tactile, Detect Magically Active People, Acute) +2, 2
Shrinking (Continuous, permanent, innate; about 12" in size) +8, 17
Immunity to Fortitude Effects 30

Flaws (-30)
Lack 3 Attributes -30

RP Quirk - "Magic is the solution to every problem!"
Geas (Magically enforced compulsion) - "I must answer the questions of the one holding me fully and truthfully"
Total: 40pts

[sblock=Soul Avatar stored here in case I want to use it later.]Summon: Soul Avatar
PL10 Construct Minion
This is not so much a creature as a construct of pure magical force, knitted together by the force of Sandra's will and soul. Its form is a somewhat malleable, vaguely humanoid haze of shimmering blue-white light. Though it is 'solid' enough to strike and be struck in combat, it can phase through inanimate matter with ghostlike ease, and gravity is more of a guideline than a rule for it.

Attributes (32)
Strength 10 (12)
Agility 0
Dexterity 0
Fighting 10 (20)
Presence 0

Attack
+10 atk, DC25 damage, Affects Insubstantial 2

Defenses (10)
Dodge 6 (10)
Parry 6
Toughness 14 (impervious 14)

Abilities (100)
Strength Penetrate 10, Affects Insubstantial, 12
Ground Slam (Damage, Area: Burst 1, Penetrate 10, Affects Insubstantial 2) +10, 32
Protection (Impervious 14) +10, 24
Flight +7, 14
Growth (Continuous, Permanent, 15' tall) +4, 8
Movement (Permeate 3) +3, 6
Elongate (reach 30') +1, 1
Speed +3, 3

Immunity to Fortitude Effects 30
Immunity to Will Effects 30

Advantages 8
Fast Grab, 1
Improved Grab, 1
Improved Hold, 1
Power Attack, 1
Improved Smash, 1
Interpose, 1
Move-By Action, 1
Benefit: Ambidextrous, 1

Flaws (-30)
Lack 3 Attributes -30

Total: 150pts[/sblock]
Looks good

Sent from my SM-G900V using EN World mobile app
 


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