Quickleaf
Legend
Martial Arts this is the title for array. The program asked me for one so I got real uncreative. No game effect. All array slots are alphabetical. The cost of this array is 17pp for the most expensive power + 6pp for 6 additional array slots =23pp for total cost of array
Thanks for explaining that, helps a lot!
. . Boot to the Head
. . . . Affliction: Affliction 6 (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) 1pp/rank +1pp/rank for extra condition -1pp/rank for limited degree nets 1pp/rank. Times 6 ranks, +4pp flat for subtle, split and accuratex2 = 10pp for 1st part of linked power.
. . . . Damage: Strength-based Damage 3 (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) 1pp/rankx 3 ranks +4pp flat for accuratex2, subtle, split = 7pp + 10pp for linked power above for a total of 17pp
So, with this version of the power, have I lost the ability to knockback / push (whatever forced movement is called in M&M)?
The reason I had a Leaping as an Attack was to simulate forced movement, which I couldn't otherwise figure out how to do in the system.
Would this version work?
[SECTION] BOOT TO THE HEAD [17]
Feature (Esoteric Style) 1
Affliction rank 6 (Linked) + Extras: Accurate 1, Split 1, Subtle 1 + Flaws: Limited Degree -1/rank [6]
Damage rank 3 (Linked, Strength-based) + Extras: Accurate 1, Split 1, Subtle 1 [6]
Leaping rank 1 (Linked) + Extras: Accurate 1, Attack 0, Split 1, Subtle 1 [4]
Training, Chi/Mystical, Esoteric Style (Tae Kwon Leap)
- May be used as a surprise attack undetectable without a DC 20 Perception check.
- A target hit must make a DC 16 Fortitude check or be pushed up to 15 feet away and knocked Prone. If the Fortitude check succeeds but doesn’t reach DC 16, the target is Dazed instead.
- You may split the damage, push effect, and conditions between 2 targets as you wish.
. . Breaking Blow: Strength-based Damage 9 (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) 1pp/rank -1pp/rank for limited nets 0.5 per rank (NOT ZERO) x9 ranks is 4.5 rounded up to 5pp+12pp flat for penetrating=17pp
You can give a power an advantage? What use is giving it Improved Smash when I already have that advantage?
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