Monitor Duty (Freedomverse OOC)

Quickleaf

Legend
I'll just trust you guys to do the build for me... I really don't understand the point-buy. Every time I think I've got it, I'm way off. And every time I try to reverse engineer someone's take on one of my power build I don't follow (i.e. come up with different numbers). It's starting to suck the fun out of it for me. :(
 

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Shayuri

First Post
Doh, I'm sorry. Maybe pick three powers that just make no sense to you how they're priced, and I'll break them down in more detail?
 

Quickleaf

Legend
Doh, I'm sorry. Maybe pick three powers that just make no sense to you how they're priced, and I'll break them down in more detail?
Oh, no need to apologize. You're being extremely helpful!

It's just the process of editing and re-editing and re-re-editing a simple character sheet is much more than I'm used to. And I feel like there's no guarantee I'll "get it right" even a fourth or fifth time now.

First, and most importantly, what happened to the Alternate Effects 6 of Li Po's Legendary Fist? From the way [MENTION=20711]hero4hire[/MENTION] laid it out, I'm totally unclear. What is the game significance of "Martial Arts"? Why is that up top and not Li Po's Legendary Fist like I had it before?

These "Martial Arts" powers clearly aren't separately purchased powers = 18 + 15 + 14 + 17 + 14 + 17 +17.

If Boot to the Head [18] is the "highest value" power in the array, then the total cost for Martial Arts should be 24? And Li Po's Legendary Fist just becomes an Alternate Effect of Boot to the Head? Totally confused what's intended here.?>

And if those point-buy values are indeed right, it seems like many of them are coming up short of those 18 ranks possible? Seems like there's wasted opportunity, especially for the 14-point Li Po's Legendary Fist and 14-point Nine Palms Diagram?

Martial Arts
. . Boot to the Head
. . . . Affliction: Affliction 6 (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) 11pp if I tally correctly.

. . . . Damage: Strength-based Damage 3 (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) 7pp

Total cost of that slot (both linked powers) is 18pp.

. . Breaking Blow: Strength-based Damage 9 (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) 15pp (this one's complicated, but the cost before Limit is 21, and the Limit reduces the cost of the 'damage rank' to half, which is -6)

. . Nine Palms Diagram: Strength-based Shapeable Area Damage 7 (DC 25; Shapeable Area: 30 cft., DC 17 [3 extra ranks]) 14pp Not sure what the 3 extra ranks are.

. . Dim Mak: Progressive Affliction 8 (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible; Grab-based, Tiring) 17pp

. . Li Po's Legendary Fist: Strength-based Damage 7 (DC 25; Multiattack [3 extra ranks]) 14pp ...not sure what the '3 extra ranks' signifies. Seems like you could get this base damage up to 9.

. . No Touch Ghost Finger: Movement Attack 5 (Dimensional: Mystic 2: group, 50 lbs., Permeate 3: full speed, DC 15; Accurate 2: +4, Affects Insubstantial 2: full rank, Attack: Parry, Reach (melee): 5 ft., Reversible) 17pp

. . Redirect Attack: Deflect 9 (Redirection, Reflect; Quirk: No energy attacks, Reduced Range: close) 17pp

And for Li Po's Legendary Fist...shouldn't the cost be 17 pp?

7 pp for the purchased ranks (for effective rank 10), +1/effective rank for Multiattack (for 10 pp) = 17 pp

I was under the assumption from [MENTION=20711]hero4hire[/MENTION] and [MENTION=6810779]jonathonhawke[/MENTION] that with Strength-based powers you don't pay anything for making them Str-based initially, unless there's a +#/rank extra added on, in which case you count your Strength toward the effective ranks.

Eye of the Jade Tiger: Senses 4 (Accurate: Choose Sense, Danger Sense: Mental, Detect: Chi 1; Dimensional: dimension - Astral): 4pp

Why isn't this one 8 pp? I thought it was Accurate 2 pp + Danger Sense +1 pp + Detect + 1 pp. Which is 4 ranks at 1/rank. However, since Dimensional is +1/rank that would increase to 4 ranks at 2/rank, which equals 8 pp total.

Way of the Grasshopper
. . Feather Step: Movement 2 (Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: solid surfaces) 4pp
. . Wire-Fu: Leaping 2 (Leap 30 feet at 8 miles/hour) 2pp

With this one, I don't understand why I need both Trackless and Water Walking for the desired wuxia effect? Feels like overkill. Would like to be able to buy Slow Fall.
 
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hero4hire

Explorer
Sorry. My character generator is not always clear in its format. Your character was fairly far reaching and confusing enough that a veteran like Shayuri could not accurately grok the points on all of your powers. I can post a breakdown in a bit.

Sent from my SM-G900V using EN World mobile app
 
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Shayuri

First Post
Hm, did I fail to grok?

Hehe, character generators are the devil in M&M. I've never seen one with outputs that I've liked.

This is probably a good time for me to stop 'helping' and leave it to the GM who actually built the design.
 

hero4hire

Explorer
Hm, did I fail to grok?

Hehe, character generators are the devil in M&M. I've never seen one with outputs that I've liked.

This is probably a good time for me to stop 'helping' and leave it to the GM who actually built the design.
You've been a great help! But yeah in this case the output stat block is hard to decipher. It is from herolab. My 2 biggest complaints about it are they don't differentiate arrays amnd doing equipment arrays is tough.

Sent from my SM-G900V using EN World mobile app
 

I was looking at Eye of the Jade Tiger to try and figure out the cost, and I found this

SRD said:
DIMENSIONAL (FLAT 1-3 POINTS)
This modifier allows an effect to work on targets in other dimensions (if any exist in the series). You affect your proximate location in the other dimension as if you were actually there, figuring range modifiers from that point.

One rank in Dimensional can affect a single other dimension. Two ranks can affect any of a related group of dimensions (mythic dimensions, mystic dimensions, fiendish planes, and so forth). Three ranks can reach into any other dimension in the setting.

For many effects, you may need a Dimensional Remote Sensing effect to target them. Targets in other dimensions you cannot sense have total concealment from you.

So to allow targeting of creatures in the Astral dimension, you should have Remote Sensing (Mental), Dimensional (Astral), Simultaneous (3pp) as part of Eye of the Jade Tiger, rather that just Dimensional:

EYE OF THE JADE TIGER: (8pp)
Remote Sensing 1(1 sense type: Mental - 1pp/rank)
Extras: Simultaneous (+1pp/rank), Dimensional (1 dimension: Astral - +1pp)
Total cost of Remote Sensing: 1 rank @ 2pp/rank + 1pp = 3pp​
Senses 5:
Detect (Mental): Chi (1 rank), Accurate (2 ranks), Ranged (1 rank)
Danger Sense (Mental)(1 rank)
Total cost of Senses: 5 ranks @ 1pp/rank = 5​
 
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hero4hire

Explorer
Powers
Eye of the Jade Tiger: Senses 4 (Accurate: Choose Sense, Danger Sense: Mental, Detect: Chi 1; Dimensional: dimension - Astral)
Iron Shirt Gung Chi 1pp/rank x4 ranks +1pp flat for dimensional =5pp
. . Protection: Protection 4 (+4 Toughness; Feature: +4 vs Being Moved/Knockback) 1pp/rankx4 ranks +1pp flat for feature=5pp
Martial Arts this is the title for array. The program asked me for one so I got real uncreative. No game effect. All array slots are alphabetical. The cost of this array is 17pp for the most expensive power + 6pp for 6 additional array slots =23pp for total cost of array
. . Boot to the Head
. . . . Affliction: Affliction 6 (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) 1pp/rank +1pp/rank for extra condition -1pp/rank for limited degree nets 1pp/rank. Times 6 ranks, +4pp flat for subtle, split and accuratex2 = 10pp for 1st part of linked power.
. . . . Damage: Strength-based Damage 3 (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) 1pp/rankx 3 ranks +4pp flat for accuratex2, subtle, split = 7pp + 10pp for linked power above for a total of 17pp
. . Breaking Blow: Strength-based Damage 9 (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) 1pp/rank -1pp/rank for limited nets 0.5 per rank (NOT ZERO) x9 ranks is 4.5 rounded up to 5pp+12pp flat for penetrating=17pp
. . Dim Mak: Progressive Affliction 8 (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible; Grab-based, Tiring) 1pp/rank +1pp/rank extra condition, +2pp/rank progressive, -1pp/rank grab based, -1pp/rank tiring nets 2pp/rank x 8 ranks +1 flat for reversible = 17pp
. . Li Po's Legendary Fist: Strength-based Damage 7 (DC 25; Multiattack [3 extra ranks]) 1pp/rank + 1pp rank multiattack nets 2pp/rank x 7 ranks = 14pp +3 extra ranks of multiattack on str for +3pp = 17pp
. . Nine Palms Diagram: Strength-based Shapeable Area Damage 7 (DC 25; Shapeable Area: 30 cft., DC 17 [3 extra ranks]) area damage is 2pp/rank x 7 ranks = 14pp. 3 ranks of area on str damage another +3pp = 17pp
. . No Touch Ghost Finger: Movement Attack 5 (Dimensional: Mystic 2: group, 50 lbs., Permeate 3: full speed, DC 15; Accurate 2: +4, Affects Insubstantial 2: full rank, Attack: Parry, Reach (melee): 5 ft., Reversible) 2pp/rank x5 ranks +6pp flat = 16pp
. . Redirect Attack: Deflect 9 (Redirection, Reflect; Quirk: No energy attacks, Reduced Range: close) 1pp/rank +1pp/rank reflect, +1pp/rank redirect -1pp/rank close range, nets 2pp/rank x9 ranks -1pp flat for quirk = 17pp
Way of the Grasshopper this is an array 2pp for one power and +1pp for the extra array slot. For a total of 3pp
. . Feather Step: Movement 2 (Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: solid surfaces) this is how it is built in the official supplement. Trackless allows you to not be tracked. Water walking allows you to run on water. the limit effects both, otherwise trackless could work while flying, burrowing or whatever. The limit effects waterwalking by having you have to keep moving on water. Slow fall could not be limited this way, and honestly you have a decent enough acrobatics to circumvent falls, just not automatically. So getting slow fall instead of Water walking is fine, but you cannot run on water with trackless, and have to come up with another power point to pay for it slowfall to replace.
. . Wire-Fu: Leaping 2 (Leap 30 feet at 8 miles/hour) so this is the other power in the array. Since it is a free action once a turn to switch array slots it seemed like a good idea.

Equipment
Audio Recorder, Camera, Commlink, Mini-tracer, Motorcycle, Night Vision Goggles, Restraints 16 equipment points 10pp motorcycle and 6 other 1pp ones. =16ep
Weapon Array Bolos, Boomerang 6ep bolos+1ep alt boomerang = 7ep. 7ep+16ep= 23ep for 5 ranks of equipment and 2 free ep.
 

hero4hire

Explorer
alternate dimensions is a slippery slope. Basically, it is up to the GM to determine what is "adjacent" to you but in another dimension.

Remote Sensing added I guess is to target those "at range" in another dimension.

Again how things are adjacent and at range in OTHER DIMENSIONS seems rather arbitrary.
 

hero4hire

Explorer
[MENTION=20711]hero4hire[/MENTION] Thanks for tightening things up for me. One question I have off the bat – Why did you increase Fighting so much and remove Close Combat (Unarmed) skill? I see a lot of builds like that and don't understand it. Attack roll is d20 + Unarmed Combat skill + Fighting, right? And skills are cheaper in point-buy than abilities? So what am I missing?

Similarly, a related question, why did you opt to reduce Dexterity to 1 and pump up Ranged Combat (Throw)?

I'm trying to do "gaming forensics" and reverse engineer what you've done and the point-costs so I can have a clearer understanding of your thinking, but I'll admit it's a challenge as a new player to M&M.

Fighting also adds to Parry. So you had ranks in 2 different close combats for a net of 1pp/rank plus ranks in parry for 1pp/rank =2pp ranks

Pure ranks of fighting is 2pp/rank (same price effectively) and gives you all of that plus accuracy with EVERY close attack.

On the flip side it was cheaper to reduce Dexterity and add skill ranks to get similar skill level totals.
 

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