Monk Damage Help

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I just want your opinion on something I came up with. What would be the damage of a 10th level Monk (1d10 unarmed damage) with a STR of 18 (+4) with the following feats and magic items after a successful leaping charge.

1. Mantis Leap feat - STR mod. x 2 with leaping charge.
2. Power Lunge feat - STR mod x 2 with a charge.
3. Rhino Armor - double damage with a charge.
4. Sandals of Tiger Leap - double damage with a flying kick during a charge. (pretty much the same attack as the Mantis Leap)
 

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:D I know the Rhino armor is abit much but heck why not. It is more a exercise in D&D math than anything.

I think your right. Two doublings equal a tripling right?
 
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Wouldn`t the base damage be 1d3+Str? Because wearing a Hide Armor (Rhino) conflicts with most monk abilities.

In this case, the damage would probably be (1d3 + (4 x 3)) x 3, though maybe it could also be 3d3 + (4 x 5), depending on interpretation. :)
 

I was just looking that up. If a Monk wears armor he/she loses their AC bonus for Wisdom, Class, and Level, favorable multiple unarmed attacks per round, and heightened movement. He would keep his unarmed damage though.
 

Assuming that everything stacks (and ignoring Mustrum's excellent point about hide armor), 3d10+20.

To wit:

You start with 1d10+4.

1. Mantis Leap feat - STR mod. x 2 with leaping charge. = 1d10+8
2. Power Lunge feat - STR mod x 2 with a charge. = 1d10+12
3. Rhino Armor - double damage with a charge. = 2d10+16 (remember, "double damage" just increases the str multiplier by 1)
4. Sandals of Tiger Leap - double damage with a flying kick during a charge. = 3d10+20

Personally, I wouldn't let all these stack, but that's me. :D
 
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I don't like DnD math either, but I'll give this a try.

1d10 (normal damage) + 1d10 (Rhino armor) + 1d10 (Sandles of Tiger Leap) + 4 (normal damage) + 4 (Mantis Leap) + 4 (Power Lunge) + 4 (Rhino armor) + 4 (Sandles of Tiger Leap).

In other words:

3d10 +20

Am I close?

Add another 1d10 + 4 on a crit for:

4d10 +24
 

Power lunge and mantis leap shouldn't stack, since they replace your strength bonus to damage with doubble your strength bonus, they don't accualy 'doubble' it (Otherwise you'd get 2.5x with two handed weapons from power lunge).

(1d10+(2xStr))x3 [x4 on a crit]
3d10+9, crit 4d10+12

I'd have to agree with PC, as well. Rino Hide and Sandles shouldn't stack, nor should Power Lunge and Mantis Leap(in fact they don't anyway, since they don't doubble anything but replace your existing Str bonus), since the're basicly the same ability written once for unarmed and once for armed attacks.
 
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