Monk Feedback

Very much agree re close burst "every creature" -- particularly when the flavor of those abilites seem to imply that the monk has control over who she hits.

It doesn't seem like the Centered Breath ability will scale properly at high levels even if one assumes the sliding is as good as whatever extra damage a Strength monk will get--because you can only slide foes to adjacent areas, you very quickly run out of locations to move them in when you surround yourself with enemies. Also, Epic Centered Flurry of Blows doesn't work properly with abilities that let you increase your melee touch (eg, Masterful Spiral), as Paragon CFoB will let you flurry two creatures at reach: 2, but Epic won't let you even do 1.

Multiclassing will be interesting, with full disciplines being essentially two powers in one.

Strength to Weakness: this needs clarification. The flavor text implies that you automatically attack whichever is worse--Fort or Reflex. But one reading of the text implies you have to pick a defense.

(edit: forgot to add this): Yeah, not getting weapon treasure parcels is a big, big problem. Particularly since many weapon abilities -cannot- be added to the monk's unarmed strike, as they say what weapon types they can be used with. Despite the nice uniqueness of a monk not having a weapon or other object, the addition of MU Implements applies here as well; they should have a weapon treasure equivalent just like everyone else. Suggestion: Have "Technique Scrolls" as treasure, which contain a weapon enhancement equivalent (and can be moved around using Transfer Enchantment, if compatable), and which add an enhancement to a monk's unarmed strike when wielded/worn.

As said, this would make monks -exactly- like everyone else (except that they automatically dual-wield their Strike) -- if captured and knocked unconcious, they can be deprived of their scroll and are at the same penalty that any other Implement-user is at. If one wanted to modify it such that the Technique could be "mastered" (and the scroll destroyed, the technique now unstealable, or written back out to transfer it), I could see that too, but without serious compensation, monk strikes should work like other weapon.
 
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I'm not sure all of the Close Burst powers should be Target: Any creature. Doesn't a Monk have enough control of his attacks to not punch his buddy in the face, even when he goes all Tazmanian devil?

If it is "any creature", that isn't a problem surely? The use of 'any' implies some degree of choice. "every creature in burst" or "all creatures in burst" would be the normal way of 4e saying that it targets all friends and allies in the burst.

(this is assuming you are accurately reporting, and not paraphrasing!)

Cheers
 

If it is "any creature", that isn't a problem surely? The use of 'any' implies some degree of choice. "every creature in burst" or "all creatures in burst" would be the normal way of 4e saying that it targets all friends and allies in the burst.

(this is assuming you are accurately reporting, and not paraphrasing!)

Cheers

Nope he is paraphrasing, "each creature in burst". Pretty poor really, hopefully they'll take feedback on this and change it. A fireball not being selective, TICK; someone doing a whole bunch of punches? CROSS.
 

My main feedback right now is, "Where's the multiclass feat?" I mean . . . why not include it? It would help playtesting the multiclass monk (especially as someone previously mentioned, with how full disciplines will interact with the process.)

Also, I really like the name 'Centered Breath', and it makes me sad that others don't :(

~
 

Nope he is paraphrasing, "each creature in burst". Pretty poor really, hopefully they'll take feedback on this and change it. A fireball not being selective, TICK; someone doing a whole bunch of punches? CROSS.

Hey, that's just mad then. Hopefully they will take feedback on that.

On other issues - I agree that the name 'Centered Breath' is a horrible name for a build/classfeature/whatever. Surely for monks, more than any other class, there are a plethora of more interesting and flavourful names that could be used!

Even something like "soft style" and "hard style" would work as it seems that they are thematically taking that approach (and you could even include advice about there being various things in the different styles, so in my campaign maybe people use "Hu'on" and "Tai Chi" for the soft style and "Dederatl" and "Karate" for the hard styles)

xp for the first person to identify the source of the two non-real-world martial arts named above... :)
 


1. Change the name of Leaf on the Wind. Perhaps Bend Like the Willow?

2. Clarification on Spider Technique -- does this power let you walk on walls all the time? It is clear that you fall off the ceiling, but it seems like you can end your turn on a wall and not fall. I think this is super cool, but I want to make sure that was the intent.
 


That might open the route to players arguing that their rogues or rangers could pick up the monk's unarmed strike even though it's a class ability and not an actual weapon.

Not that I'd mind seeing it as an actual weapon so long as the style feats that boost it have Monk as a prerequisite, but it doesn't look likt that's the route they wanted to go.
 

That might open the route to players arguing that their rogues or rangers could pick up the monk's unarmed strike even though it's a class ability and not an actual weapon.

Not that I'd mind seeing it as an actual weapon so long as the style feats that boost it have Monk as a prerequisite, but it doesn't look likt that's the route they wanted to go.
I see no problem in a PC spending a feat to get proficiency in "Monk's Unarmed Strike", reflecting a martial arts training. But I'd require a monk multiclass feat to allow for it to be enchanted.
 

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