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Google says Tekumel.
I ought to write a paper on "Google and the death of knowledge" you cheat

But since you're first, I'll give you the xp
Google says Tekumel.
I see no problem in a PC spending a feat to get proficiency in "Monk's Unarmed Strike", reflecting a martial arts training. But I'd require a monk multiclass feat to allow for it to be enchanted.
2) Clarification on Implement damage to the Flurry of Blows (though I would bet money that similar to the brutal scoundrel rogue, the strength monk will get the bigger damage).
6) Consider giving the Monk auto upgrades to his hands every 5 levels, or provide him a monk only ritual that works on himself (which I think fits the flavor well). I think for mechanics and flavor we need a way to keep unarmed damage competitive without just slapping on the magic....especially now that monks no longer really have the advantage of not using a weapon, for its far harder to target a weapon in 4e than 3e.
Oh, and inclusion of spears on the list opens up one immediately obvious cheese: the Urugosh, both ends of which are usable by virtue of the whole shebang being a "Spear," despite the fact that in the descriptive text it explicitly then says that the axe-head is d12, and the spear-head is d8. Just one more case where their double weapons were a terrible handling of a stupid situation in the first place. (How hard would it have been to simply rule that a double weapon is exactly equivalent to two weapons, magical or nonmagical, "welded" together for style reasons? At most, make "double weapon" a Superior Weapon type [or just a feat!] which lets you meld two one-handed weapons into a double weapon, obviating the need for the Off-Hand property for the second one. Duplicates a TWF ranger feature, but better that than superseding it! /rant)
Agreed. For me, Soft/Hard Fist would be good enough, with a sidebar explaining the differences and ideas on how to customize it for the flavor you want.Hey, that's just mad then. Hopefully they will take feedback on that.
On other issues - I agree that the name 'Centered Breath' is a horrible name for a build/classfeature/whatever. Surely for monks, more than any other class, there are a plethora of more interesting and flavourful names that could be used!
Even something like "soft style" and "hard style" would work as it seems that they are thematically taking that approach (and you could even include advice about there being various things in the different styles, so in my campaign maybe people use "Hu'on" and "Tai Chi" for the soft style and "Dederatl" and "Karate" for the hard styles)
xp for the first person to identify the source of the two non-real-world martial arts named above...![]()
I am glad they dont have religion, too me not all fantasy monks are religious.
if I want a religious monk then I will take a background that gives me religion as a class skill or multiclass with a divine class that grants religion.
I am glad they dont have religion, too me not all fantasy monks are religious.
if I want a religious monk then I will take a background that gives me religion as a class skill or multiclass with a divine class that grants religion.
Since there are still monasteries belonging to Churches/Religions according to the fluff, I think they still should have Religion. It doesn't need to be an automatic skill, but in a world where the gods have a real influence and many people believe in them, philosophers are predisposed to know stuff about religious themes. And Undead knowledge also fits here, because philosophers think about stuff "what is the soul" "where does it go" and undeads give the (unpleasant) answers to where they could go.I think the 'no religion skill' may have been intentional. Real world martial arts have more often than not been tied with philosophy than religion. Think zen and tao. These are not religions in the traditional sense (there are no 'Gods' etc), but philosophies of life. Also, when you put that together with the psionic thing, the philosophies seem even less like religions and more like mental disciplines and techniques that the monk masters to master themselves.
You know, more 'meditate on the sound of one hand clapping' and less 'how Pelor got his groovy back'.
And really, when you think about it, the religion skill is used most frequently to identify undead. I see no reason why monks would be good at that.
Without getting into a discussion about the definition of religion, which 4E skill do you think should represent the understanding of ideas such as Zen or Taoism?I think the 'no religion skill' may have been intentional. Real world martial arts have more often than not been tied with philosophy than religion. Think zen and tao. These are not religions in the traditional sense (there are no 'Gods' etc), but philosophies of life.