(Psi)SeveredHead
Adventurer
I have problems with both.
In the case of the assassin, why does it even exist? Play a rogue. In 4e there's a rogue "talent" in MP2 that turns a rogue (usually a skirmisher striker) into a lurker striker. I don't even see the point of the assassin class in Heroes of Shadows. It has a few powers that could be transferred directly to a lurker rogue (things about garotting and poison) and there you go, an "assassin"-flavored rogue.
The monk was shockingly poorly-designed in 3.x. It's role was narrow, unclear (Flurry of Blows versus high mobility), and people wanted to play Bruce Lee, who is a defender anyway. The monk in 4e is at least clear, even if you can't do Bruce Lee.
In the case of the assassin, why does it even exist? Play a rogue. In 4e there's a rogue "talent" in MP2 that turns a rogue (usually a skirmisher striker) into a lurker striker. I don't even see the point of the assassin class in Heroes of Shadows. It has a few powers that could be transferred directly to a lurker rogue (things about garotting and poison) and there you go, an "assassin"-flavored rogue.
The monk was shockingly poorly-designed in 3.x. It's role was narrow, unclear (Flurry of Blows versus high mobility), and people wanted to play Bruce Lee, who is a defender anyway. The monk in 4e is at least clear, even if you can't do Bruce Lee.