(Psi)SeveredHead
Adventurer
Dannyalcatraz said:Yep...and we haven't had a problem with our dual-longsword wielding rangers not holding up their end of the "Killing stuff" equation.
Even with the -4 to hit?
Dannyalcatraz said:Yep...and we haven't had a problem with our dual-longsword wielding rangers not holding up their end of the "Killing stuff" equation.
Dannyalcatraz said:At higher levels, that -4 to hit is almost immaterial...and anyway there are ways around it.
The Oversized TWF helps, and the Multiheaded Template erases it entirely (we've ony used THAT for NPCs, though).
Aus_Snow said:I like many of the abilities - I think they're cool and reasonably interesting.
I dislike the fact that Monks are in the core rules at all, not in Oriental Adventures, where (in my opinion) they belong, right alongside Samurai, Ninja, Shugenja, Sohei, etc.
I like many of the abilities - I think they're cool and reasonably interesting.
I dislike the fact that Monks are in the core rules at all, not in Oriental Adventures, where (in my opinion) they belong, right alongside Samurai, Ninja, Shugenja, Sohei, etc.