Bleh, sounds woefully unfun. And here I was getting ready to optimize the hell out of a dagger and flask throwing halfling.

(Hint: To do so and not run out of feats, you need to keep the rogue levels to a minimum)
What I was working on:
[sblock]Water Deep Halfling Rogue 4 / HaR Fighter 2 / Lion Totem Barb 1/ Swordsage 2 / Master Thrower 1
Feats:
1 Craven
1 Point Blank Shot [flaw]
1 Precise Shot [flaw]
2 Rapid Shot [Fighter]
3 Shaped Splash
6 TWF
7 Weapon Focus (Shadow Hand) [Swordsage]
9 ITWF
9 Quickdraw [MT]
10 Woodland Archer [Fighter]
Class: Ranged SA +3d6, Melee SA +1d6, Trapfinding, Evasion, Penetrating Strike (half SA damage to those immune), Uncanny Dodge, Hit and Run (+Dex damage vs. flatfooted w/in 30 ft; +2 initiative), Pounce, Whirling Frenzy (+4 str, +2 dodge to AC/Reflex, can take -2 to hit for extra attack) 1/day, Weapon Focus (Shadow Hand), AC bonus, Defensive Throw (Concentration DC 10 +# of threatening foes to not provoke for throwing for 1 round)
Equipment:
Ring of blinking
Lots of daggers and flasks
Tactics: Use wand of Blood Frenzy to never run out of Whirling Frenzy uses for the day. Close near enemy and bombard with pointy/splashy death. Use shaped splash to get 2 SAs per attack on any adjacent enemies.
[/sblock]