Monk?

A pity that Visigani doesn't care for me. But I think that only good things could come from a Legacy forum D&D game.

I'd be for a 28 PB game at level 10, personally.
 

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Hey, hey, this is all still hypothetical.

Originally, I suggested Visigani DM under his houserules, but that does not seem like it will work out.
 

Who's DM?

Would we be forced to go single classed for the playtest? I'm still the rogue playtester, yes?

I suggest expanding past core. Since it was stated that Monks can improve through access to ACFs, why not give them all books to work with? I say that, yes, single classed, but allowing one PrC in the build. I also think that we should have a representative of each role present, stealth, melee, arcane, divine, sublime, incarnum and psionic. And the monk. If it's not too much for whoever DMs. That way, it will allow for more contrast against the monk, to see how it really fares.
 

A group that large is going to be a nightmare to DM.

I'm kinda undecided on allowing ACFs and prestige classes. Yes, the Dark Moon monk is powerful, but how many people are going to be able to use it in actual play?

I say we play like men. 3d6 for stats, in order, with a core only four man party, going through a dungeon with a dragon at the end.
 

Bleh, sounds woefully unfun. And here I was getting ready to optimize the hell out of a dagger and flask throwing halfling. :( (Hint: To do so and not run out of feats, you need to keep the rogue levels to a minimum)

What I was working on:
[sblock]Water Deep Halfling Rogue 4 / HaR Fighter 2 / Lion Totem Barb 1/ Swordsage 2 / Master Thrower 1

Feats:
1 Craven
1 Point Blank Shot [flaw]
1 Precise Shot [flaw]
2 Rapid Shot [Fighter]
3 Shaped Splash
6 TWF
7 Weapon Focus (Shadow Hand) [Swordsage]
9 ITWF
9 Quickdraw [MT]
10 Woodland Archer [Fighter]

Class: Ranged SA +3d6, Melee SA +1d6, Trapfinding, Evasion, Penetrating Strike (half SA damage to those immune), Uncanny Dodge, Hit and Run (+Dex damage vs. flatfooted w/in 30 ft; +2 initiative), Pounce, Whirling Frenzy (+4 str, +2 dodge to AC/Reflex, can take -2 to hit for extra attack) 1/day, Weapon Focus (Shadow Hand), AC bonus, Defensive Throw (Concentration DC 10 +# of threatening foes to not provoke for throwing for 1 round)

Equipment:
Ring of blinking
Lots of daggers and flasks

Tactics: Use wand of Blood Frenzy to never run out of Whirling Frenzy uses for the day. Close near enemy and bombard with pointy/splashy death. Use shaped splash to get 2 SAs per attack on any adjacent enemies.
[/sblock]
 

Arcane, Divine and Psionic...
The prime examples of each, IIRC, are Wizard, Archivist and StP Erudite.
Any ONE of which could shatter a campaign. Yes, I think that would be a bit much for 1 DM to handle. Maybe go for the iconic roles instead? Caster, Skillmonkey, etc?

Back to Monk. BloodStorm Blade + Zen Archery. Throwing fists as common sense throws fits. Anyone know how this would work out?
 


I chuckle at how quickly we derail threads.

Since this one is mine, I'll hijack it back.

Dragon Magazine Compendium Battle Bancer, how does this class compare against the Monk class?

Edit: Battle Dancer. Thank you Dandu, in your charming way addressing my typo.
 
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