Count Arioch the 28t
First Post
Flurry of blows isn't too bad once the penalties come off, but you're still stuck with the fact that your fists cost a lot mroe to make better than a sword.
If that is true, then it is the same as comparing a two-weapon melee specialist vs. a barbarian.Legildur said:In 2 games I play in we have a monk in each (one Dex based movement specialist and my grappler), and Flurry of Blows is (un)affectionately known as Flurry of Misses. This is particularly the case when you compare them against the hitting frequency of the Barbarians.
Can someone point me in the direction of the ruling?Artoomis said:Could someone explain to me how this works in light of the recent ruling on this subject, and maybe point me to the thread that had the maximum number of attacks build in it - it seems to me it was something like 10 attacks per round at 20th level.
Ranger REG said:If that is true, then it is the same as comparing a two-weapon melee specialist vs. a barbarian.
I do like tables... so I rolled magical loot (even the few things available at special merchants) randomly per the DMG. Druids and monks scarcely ever get anything useful in that case.Legildur said:My experience is that most DMs don't routinely include magical items for Monks
Quchant said:Can someone point me in the direction of the ruling?
Flurry of misses are know along in my partyLegildur said:In 2 games I play in we have a monk in each (one Dex based movement specialist and my grappler), and Flurry of Blows is (un)affectionately known as Flurry of Misses. This is particularly the case when you compare them against the hitting frequency of the Barbarians.
Sage Advice, Dragon #320.Quchant said:Can someone point me in the direction of the ruling?
Can you explain why this would be the case?Jack Daniel said:Any special monk weapon that used in your flurry routine may not be your off-hand attack, and if your off-hand attack is made with a special monk weapon, you cannot include that wepaon in your flurry.