Monks and Two-Weapon Fighting


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Legildur said:
In 2 games I play in we have a monk in each (one Dex based movement specialist and my grappler), and Flurry of Blows is (un)affectionately known as Flurry of Misses. This is particularly the case when you compare them against the hitting frequency of the Barbarians.
If that is true, then it is the same as comparing a two-weapon melee specialist vs. a barbarian.
 

Artoomis said:
Could someone explain to me how this works in light of the recent ruling on this subject, and maybe point me to the thread that had the maximum number of attacks build in it - it seems to me it was something like 10 attacks per round at 20th level.
Can someone point me in the direction of the ruling?
 

Ranger REG said:
If that is true, then it is the same as comparing a two-weapon melee specialist vs. a barbarian.

Well, yeah, it is. Just that monks have a tougher time of it finding magical versions of their fists in the loot and, with the slower BAB, typically lag behind on attack bonuses. Still, he's a hoot to play.

My experience is that most DMs don't routinely include magical items for Monks
 

Legildur said:
My experience is that most DMs don't routinely include magical items for Monks
I do like tables... so I rolled magical loot (even the few things available at special merchants) randomly per the DMG. Druids and monks scarcely ever get anything useful in that case.
 


Legildur said:
In 2 games I play in we have a monk in each (one Dex based movement specialist and my grappler), and Flurry of Blows is (un)affectionately known as Flurry of Misses. This is particularly the case when you compare them against the hitting frequency of the Barbarians.
Flurry of misses are know along in my party
 

Uh oh... I can see where this ruling is going to create a problem... :(

I'm running a Midnight campaign and though Monks aren't allowed there is a better monk build called the Defender which doesn't have any supernatural abilities... just martial arts types of abilities. Anyway, as the Defender gains levels they get bonus abilities and one of them that can be selected is the ability to "buy off" the Flurry penalty. Take that 2 times and you Flurry without the -2 penalty. I've got a Defender in my group now that plans on doing that very thing. SO... if he finds out that he can combine two weapon fighting with the flurry that has had the penalty bought off... I shudder to think of the ramifications. :mad:
 


Jack Daniel said:
Any special monk weapon that used in your flurry routine may not be your off-hand attack, and if your off-hand attack is made with a special monk weapon, you cannot include that wepaon in your flurry.
Can you explain why this would be the case?
 

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