Kaleon Moonshae
When TrueNight falls
DM-Rocco said:Okay, I can't believe that now one looked up the smack down threads before you mouthed off that you can not do any good damage with shurikens.
Granted, I think this was back in 3.0, but it should all still apply today, and you can make it better by applying colossal scorpion poison from the book of vile darkness, which does 2d8 primary and secondary STR damage if they fail a dc 54 save. Other than that, you should be able to apply this to just about any built, but consider doing a monk/master thrower (and if you go with the combo below) some paladin type.
Shuriken Smackdown
Originally posted by reapersaurus
Classes: Fighter 9/Divine Champion 5/Tribal Protector 2
Attributes: Anything, just an 18 CHA, increased to 20 by the mythical +2 CHA +0 ECL race
Feats: Point-Blank Shot, Rapid Shot, Quick Draw, Exotic WP: Shuriken, Weapon Focus: Shuriken, Weapon Spec: Shuriken, Power Attack, Divine Might
Magic Items:
+1 Chain Shirt of Command (DotF, +4 competence bonus to CHA), 9k
Boots of Speed 8k gp
Bracers of Throwing (same as Bracers of Archery, except for thrown items : +1 competence bonus to damage), 5k gp
21 +1 Returning, Flaming Shurikens (18k a piece)
Damage:
Shuriken: 1 point, can throw 3 in a attack (at same target).
Point-Blank Shot (+1)
Weapon Spec (+2)
Divine Favor spell (+6 luck) 1 minute duration
Divine Wrath (Divine Champion level 5 ability, +3 attack and damage)
Emotion spell (+2 morale)
Bracers of Throwing (+1 competence)
Divine Might (+ CHA bonus to damage: 18 base CHA + 2 race bonus + 2 from aging + 4 levelups, + 5 inherent from Tome of Charisma + 4 from Charm domain ability (1 min), + 4 from Command armor, + 4 from Greater Aspect of the Deity, + 15 average from Incantrix Septuple-Empowered Eagle’s Splendor = 58 CHA = +24 bonus to damage)
+ 1d6 flaming damage on each shuriken = 3.5 avg
= 43.5 damage per shuriken (weapon spec and point blank only good for one shuriken per attack)
so 40.5 damage for 2nd and 3rd shuriken in volley
# of attacks:
4 from BAB @ 16th level of +16/+11/+6/+1
1 from Rapid Shot
1 from Boots of Speed
1 from 2nd level Tribal Protector
= 7 attacks
Totals:
43.5 damage (1st attack in volley) + 40.5 damage for the other 2 shurikens in the volley = 124.5 damage each attack
124.5 damage per attack x 7 attacks = 871 damage per round.
There are 21 shurikens thrown, BTW...
Coat those 21 puppies in Sassone leaf residue (DMG page 80) and do 2d12 hp initial damage and 1d6 CON secondary damage PER SHURIKEN. (DC 16)
So….. (13 (2d12) x 3 shuriken) x 7 attacks = 273 hp damage from poison.
Grand total : 871 normal damage, 273 poison damage = 1147 damage per round!
That’s not including any extra damage from criticals, BTW.
This damage could also be increased by adding multiple arms for the character. A way I remember someone doing that was by polymorphing into a 4-armed Sahaugin mutant? (Damage=1467!)
Ways of stopping accidental poisoning? Resist Poison feat (+4 to saves), the Greater Aspect of the Deity grants +4 to saves. He already has +13 Fort save from classes not including CON bonuses.
Boy, someone somewhere had too much time on their hands. A lot fot hat won't work in 3.5, namely the fact that you can't throw three at once anymore. Also have a feeling a lot of those cha bonuses aren't going to stack. Also, just how much money are you burning *each* attack there?