Monks with Shurikens/ Monk Weapons

DM-Rocco said:
Okay, I can't believe that now one looked up the smack down threads before you mouthed off that you can not do any good damage with shurikens.

Granted, I think this was back in 3.0, but it should all still apply today, and you can make it better by applying colossal scorpion poison from the book of vile darkness, which does 2d8 primary and secondary STR damage if they fail a dc 54 save. Other than that, you should be able to apply this to just about any built, but consider doing a monk/master thrower (and if you go with the combo below) some paladin type.


Shuriken Smackdown
Originally posted by reapersaurus

Classes: Fighter 9/Divine Champion 5/Tribal Protector 2

Attributes: Anything, just an 18 CHA, increased to 20 by the mythical +2 CHA +0 ECL race

Feats: Point-Blank Shot, Rapid Shot, Quick Draw, Exotic WP: Shuriken, Weapon Focus: Shuriken, Weapon Spec: Shuriken, Power Attack, Divine Might

Magic Items:
+1 Chain Shirt of Command (DotF, +4 competence bonus to CHA), 9k
Boots of Speed 8k gp
Bracers of Throwing (same as Bracers of Archery, except for thrown items : +1 competence bonus to damage), 5k gp
21 +1 Returning, Flaming Shurikens (18k a piece)

Damage:
Shuriken: 1 point, can throw 3 in a attack (at same target).
Point-Blank Shot (+1)
Weapon Spec (+2)
Divine Favor spell (+6 luck) 1 minute duration
Divine Wrath (Divine Champion level 5 ability, +3 attack and damage)
Emotion spell (+2 morale)
Bracers of Throwing (+1 competence)
Divine Might (+ CHA bonus to damage: 18 base CHA + 2 race bonus + 2 from aging + 4 levelups, + 5 inherent from Tome of Charisma + 4 from Charm domain ability (1 min), + 4 from Command armor, + 4 from Greater Aspect of the Deity, + 15 average from Incantrix Septuple-Empowered Eagle’s Splendor = 58 CHA = +24 bonus to damage)
+ 1d6 flaming damage on each shuriken = 3.5 avg

= 43.5 damage per shuriken (weapon spec and point blank only good for one shuriken per attack)
so 40.5 damage for 2nd and 3rd shuriken in volley

# of attacks:
4 from BAB @ 16th level of +16/+11/+6/+1
1 from Rapid Shot
1 from Boots of Speed
1 from 2nd level Tribal Protector
= 7 attacks
Totals:
43.5 damage (1st attack in volley) + 40.5 damage for the other 2 shurikens in the volley = 124.5 damage each attack
124.5 damage per attack x 7 attacks = 871 damage per round.
There are 21 shurikens thrown, BTW...
Coat those 21 puppies in Sassone leaf residue (DMG page 80) and do 2d12 hp initial damage and 1d6 CON secondary damage PER SHURIKEN. (DC 16)
So….. (13 (2d12) x 3 shuriken) x 7 attacks = 273 hp damage from poison.

Grand total : 871 normal damage, 273 poison damage = 1147 damage per round!

That’s not including any extra damage from criticals, BTW.

This damage could also be increased by adding multiple arms for the character. A way I remember someone doing that was by polymorphing into a 4-armed Sahaugin mutant? (Damage=1467!)

Ways of stopping accidental poisoning? Resist Poison feat (+4 to saves), the Greater Aspect of the Deity grants +4 to saves. He already has +13 Fort save from classes not including CON bonuses.

Boy, someone somewhere had too much time on their hands. A lot fot hat won't work in 3.5, namely the fact that you can't throw three at once anymore. Also have a feeling a lot of those cha bonuses aren't going to stack. Also, just how much money are you burning *each* attack there?
 

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On the first page somewhere someone said you can't do good damage with shurkens, and I thought of this thrread, just sharing it, chill out.


As for most of it being out of date, that may be true, but it seems to me that I have read somewhere that in 3.5 you can still throw three around, a quick look in the PHB and I can't find it, but I am off to bed and will have to look tomorrow.

As to which is better, shurkens or daggers or other, well, that all depends on what classes you take.

As for the rest of it, even without the most absured parts, you can still use the flaming returning weapons and if you make them shirkens versus daggers, I am sure I read somewhere that they are cheaper to make since they are considered amunition.

As for the CHR, there are more things in the game that give different CHR bonuses than anything else, all of those bonuses stack, not that it matters if you don't want to go with the divine feats, but you can get a very high CHR. more so than any other class, why, because they have items that give competence bonuses, which stack with Inherit (like from wishes and tomes) and enhancement (like from the cloak of CHR) and nameless which stack with anything (like from an Ioun Stone).
 

DM-Rocco said:
On the first page somewhere someone said you can't do good damage with shurkens, and I thought of this thrread, just sharing it, chill out.


As for most of it being out of date, that may be true, but it seems to me that I have read somewhere that in 3.5 you can still throw three around, a quick look in the PHB and I can't find it, but I am off to bed and will have to look tomorrow.

As to which is better, shurkens or daggers or other, well, that all depends on what classes you take.

As for the rest of it, even without the most absured parts, you can still use the flaming returning weapons and if you make them shirkens versus daggers, I am sure I read somewhere that they are cheaper to make since they are considered amunition.

As for the CHR, there are more things in the game that give different CHR bonuses than anything else, all of those bonuses stack, not that it matters if you don't want to go with the divine feats, but you can get a very high CHR. more so than any other class, why, because they have items that give competence bonuses, which stack with Inherit (like from wishes and tomes) and enhancement (like from the cloak of CHR) and nameless which stack with anything (like from an Ioun Stone).

I was chill, was just joking with you, lol. Also why I said someone, wasn't aiming that at you cause I know you were just c&p it here. I agree that the number of different kinds of CHA bonuses are out there, just didn't think there were that many, lol. It's good news cause my little wizardess that I am playing now styles herself a diplomat (has +18 dip right now at 7th level) and she'll be happy she can pump that CHA up more.

Everyone I have heard so far has said the 3/turn is no longer in effect. Now, I know it says you can not throw three with *one* attack roll like before, it says that flat out in one of the paragraphs but I haven't found where it says specifically you can't throw 3 a round, but I am sure if Hyp is reading this thread he'll let us know, leave it to him;P
 

Shuriken of doom 3.5

To pull that out on 3.5 you'll need something like a Monk 2/cleric 1(or paladin 4)/fighter XX/Master Thrower 5 with 'divine might' and high Cha. If you have the flexibility on picking your cleric domains I suggest taking the 'war' and 'charm' domain this rids you from picking a monk level just for the shuriken proficiency and saves you 2 feats.(giving you 3 feats since your monk levels become fighter levels) You pick for your master thrower tricks 'Palm throw' wich allows you to throw 2 shuriken/attack, Defensive Throw (no AoO on throwing short range...), And Weak Spot (make touch attacks when throwing vs. larger opponents) Of course you are using a halfling which gives you a +1 to all thrown weapons You are taking all TWF feats as soon as you can, and have rapid shot and you also have a cleric level for casting 'Magic weapon' and 'align weapon' and since shuriken is ammo buying other type of DR penetrating ammo should be cheap.

There you go you have a monster thrower with monster damage!

Also! It saves points from buying high STR since both master thrower tricks deny you from adding your Str to the dmg But your High cha should do the job.
 
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Monkeys with Shurikens

I'm sorry this is off topic but every time I scan the thread list I see "Monkeys with Shurikens" and it makes me to a double-take. Then I chuckle to myself and move on.

Please continue with your regularly scheduled thread discussion . . .
 

DM-Rocco, I can't find the Sultans of Smack thread anywhere. Mind giving a link? I wanted to go look through it, since I still use 3.0 in my campaign here :).
 

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