D&D (2024) Monster manual Fey video up

Crawford, to the big question being asked, "There are more humanoids than fey. There are still a lot of humanoids here for spells like hold person."
It's just weird that they insist on calling the spell "hold person" when the vast majority of persons in the game don't qualify. Surely being a person is having sentient awareness of yourself as a person. A dragon is a person. A lich is a person. A balor is a person. A planetar is a person. A pixie is a person.

Just rename the spell "hold humanoid." Or get rid of it. It's a lame spell anyway.
 
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I dunno. It seems like a fairly tenuous stretch of logic, but I guess we'll see. Are we really arguing that there's two separate species, one fey and one humanoid, both called 'goblin'.

Also, it seems to literally contradict the line quoted.

'When you're a player, you've lost some of your feyness and become humanoid."

That implies that the INDIVIDUAL changes from fey to humanoid when they become a PC. Which, in my opinion, is a piece of worldbuilding that's as dumb as a box of hair.
You know, it's weird. I had a centaur become a PC and he immediately went from a large monstrosity to a medium fey. [emoji848]
 






People need to watch what Jeremy said rather than relying on interpretation.

They said PC goblins come from a type of goblin that lost its fey connection over time. It's a type of goblin that is different from the monster manual goblin the same way psi-goblins from Phandelver are different. The MM goblin no longer represents the One True Goblin, only a specific type of them.

Your PC goblin is humanoid. Its parents were humanoids. Its community has humanoid goblins. Those are represented by NPC stat blocks, not MM goblins.
Why would you have separate representations of them mechanically if the only difference is creature type?
 

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