Mercule
Adventurer
Glyfair said:Out of curiosity, what exactly about a monster makes you feel like tool using it, but being really, really fun to use in the DDM game?
Short form is that I don't really care about DDM monsters besides as a collection of stats. Origin story, appearance, etc. don't matter so much -- and I can accept a higher level of cheese.
I've been told that the Spawn were all designed to work together and complement each other. That's a great idea for building warbands. Or for any other collectable game, as several "themes" in M:tG proved.
In D&D, though, I really don't like the "Tiamat corrupts chromatic eggs" origin story. Many of the spawn are more than a bit goofy, in and of themselves, too. They run counter to any game that encourages depth and verisimilute. I can't imagine a game that is so beer-and-pretzels that the Spawn wouldn't seem a bit odd.