Dr_Ruminahui
First Post
I've been thinking of doing the roll for monsters to recharge their powers at the end of their turn (so when saves are done) rather than at the beginning of the next turn (so, as the rules state). I was thinking it would make combat more exciting if I gave some clue to players as to what to expect might happen the next round. So, for example, the red dragon's belly begins to glow bright red, a sign that he is ready to loose a gout of fire, or the necromancer's staff collects a dark ball of necrotic energy at its tip.
Now, I realise that some powers will be easier to run this way than others ("martial" type powers will be more difficult to describe, for example).
Has anyone else tried doing this? Is it a good/bad idea?
Now, I realise that some powers will be easier to run this way than others ("martial" type powers will be more difficult to describe, for example).
Has anyone else tried doing this? Is it a good/bad idea?