Monster Slayers/Heroes of Hesiod

Blastin

First Post
I’m cross posting this at WotC and EN World…
Last night had a great time running this for my two kids, and I thought I would post the story and maybe encourage some other parents to give this a try.

My two are a girl, just shy of 7, and a boy who just turned 5 last week. They have been watching me play in my weekly group since they have been old enough to sit up, and have always loved the figures and the dice. In the last year or so they also started to show some in interest in actually playing the game, especially my daughter. I had toyed with the idea of trying something simple with them but, like so many other things, never got around to it.
Then I read about the great times people were having with the Heroes of Hesiod game. I had a night free with the kids while mom was at work so figured, why not?

Well, they got excited when I told them we were gonna try a game and I started collecting figures and dungeon tiles. I figured that using some of my mini’s and dungeon tiles would be more interesting than the art provided in the game. I set it up and let them pick characters. They both wanted to play the fighter with the big sword, so my son’s character was Jorick and my daughter was Raen, even though they used the same stats.

I went over the rules as simply as I could and was surprised that they picked them up pretty quick. Then I read them the opening “box text.” They got a kick out of me doing a squeaky voice for their trainer and explaining the upcoming battle in character. Then we let the first monster loose.

I had changed them a bit and used a zombie, a stirge, a medium green dragon, and a grick (with laserbeam eyes on the ends of its tentacles) instead of the suggested monsters, but otherwise used the same stats.

They had a blast. My son got the first crit, on the stirge. I knew my daughter was truly hooked when, as they were both hurt by the dragon, she picked up the d20 for an attack and yelled: “Come on, give me a 20!” I was such a proud geek father at that moment…

The game’s end was perfect. They had the grick flanked, they were both hurt and they had only hit it twice. Then my daughter got a crit and dropped half its hit points, and then my son rolled a crit and finished it off. Back to back 20’s. They actually stood up and gave each other high fives.

Then I read the ending and cut out the little character badges, which they promptly taped to their bedroom doors. All in all a great time was had by all, and they have already asked me when we can do it again.
So, I now officially have my own junior gamers ;)
 
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A couple of weeks ago, I ran this for my elementary school age English as a Second Language classes. Three or four kids in each class, all with pretty basic English comprehenson abilities. Worked AWESOME. I did it in five different classes, all five have asked to play again. When I brought out the regular textbooks last week, I got a chorus of groans.

Fantastic. Gonna use some of the battlemaps from my old Dungeon magazines for the next round.

Funily enough, in every class, the fighter got picked first. Everyone loved that character.
 


Actually I was unimpressed with the Heroes thing. My wife has been using Kids, Castles & Dungeons to run a D&D-like game (We got it as part of the Haiti package on DriveThruRPG). Our kids (6 & 9) have been greatly enjoying it.
 

It is good for what it is....

It's like dipping your toes in the edge of the kiddy pool. Sure it's shallow but it gets your feet wet and makes you want to go in deeper. It got them excited and introduced them to the very basics, so I think it met its design goals...

I changed it up a bit and added a bit of character by playing the trainer, and they liked it. The next time I run something I plan to make up a bit more and give them some choices, not just run in a room and kill stuff.
 

It is good for what it is....

It's like dipping your toes in the edge of the kiddy pool. Sure it's shallow but it gets your feet wet and makes you want to go in deeper. It got them excited and introduced them to the very basics, so I think it met its design goals...

I changed it up a bit and added a bit of character by playing the trainer, and they liked it. The next time I run something I plan to make up a bit more and give them some choices, not just run in a room and kill stuff.

That's primarily what bothered me about it; it was rather shallow (too much so for using it for my own kids). I've been playing off and on with my 9-year old since he was five and I feel most of the other stuff I've seen or run off the cuff was far superior an effort that the Hesiod stuff.
 

Glad you stopped by to tell us how it went!

I've been playing more with IronPup who is six years old over the past several months. We started with the D&D 3.5 basic game and played through the scenarios in it initially. He did pretty good with that and later I created a short adventure for him to run through once he completed the basic set encounters.

The other day he actually DM'ed me through one of his setups and his version of the rules. He drew up the map, knew where the loot was and had picked out some minis for his creatures. He sort of made up his own version of the rules which was a cross between 3.5 and miniature rules. It was interesting to see which rules stand out to him.

He seems to enjoy it and I really should get a semi-regular game going for him. It's just sort of hard finding solo or 2-person adventures to run that are what I also consider child appropriate (in regards to content). It definitely seems like we have a future gamer on our hands at this point though!
 


Played again with my students yesterday. One of them looked at the beholder mini and said, "oooh, medamayaki desu" ((Ooo, it's the sunny side up egg monster))

:D
 

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