CapnZapp
Legend
Is it just me, or does the world feel more belivable to you too when exceptional monsters gain similar awesome powers as player characters do?
I find that when players notice how few or no NPCs can match their abilities, this fosters a sense of superiority - that NPCs are somehow beneath you since their abilities are worse, their saves are (much) worse, they have no feats and very little of class abilities...
I mean Scouts and Acolytes and so on have very unimpressive means to change their surroundings. And "monster" stat blocks such as Dwarf or Goblin are almost a waste of space (since they're incredibly alike).
I'm thinking WotC could do well in adding a couple of very easy templates to be applied to mainly humanoid monsters but also NPCs.
A NPC could come across as much more competent at its job with just the addition of a single feat or class feature. Sure we have some of that already, but I mean Dwarfs getting +2 to hit and +5 to damage on heavy crossbow shots, or Orcs adding +2d6 damage to one attack each round. (Examples lifted from my houserule feats)
Or a Tracker (Scout) with a +4 Wisdom modifer and a total skill bonus of +10 (from expertise and a +3 proficiency modifier).
Or actually giving the Berserker Greatweapon Fighting (the standard one) to leverage that sweet Reckless attack (the advantage roughly negating the -5) for some serious damage (1d12+13) that really makes players respect its fearsome brutality.
(That the rages have been simplified into mainly "double hp" I can live with).
Too often my players find that any NPC they recruit or ally with can't even do their One Thing™ better than the characters themselves, despite the PCs being far superior in doing everything else.
I find that when players notice how few or no NPCs can match their abilities, this fosters a sense of superiority - that NPCs are somehow beneath you since their abilities are worse, their saves are (much) worse, they have no feats and very little of class abilities...
I mean Scouts and Acolytes and so on have very unimpressive means to change their surroundings. And "monster" stat blocks such as Dwarf or Goblin are almost a waste of space (since they're incredibly alike).
I'm thinking WotC could do well in adding a couple of very easy templates to be applied to mainly humanoid monsters but also NPCs.
A NPC could come across as much more competent at its job with just the addition of a single feat or class feature. Sure we have some of that already, but I mean Dwarfs getting +2 to hit and +5 to damage on heavy crossbow shots, or Orcs adding +2d6 damage to one attack each round. (Examples lifted from my houserule feats)
Or a Tracker (Scout) with a +4 Wisdom modifer and a total skill bonus of +10 (from expertise and a +3 proficiency modifier).

Or actually giving the Berserker Greatweapon Fighting (the standard one) to leverage that sweet Reckless attack (the advantage roughly negating the -5) for some serious damage (1d12+13) that really makes players respect its fearsome brutality.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Too often my players find that any NPC they recruit or ally with can't even do their One Thing™ better than the characters themselves, despite the PCs being far superior in doing everything else.
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