Monte's 4thed (?)

Yup. Or how about the New Testament, Mark 5:24-34? A woman comes up and touches Jesus' robes and is thereby healed, without him having chosen to do so, and he tells her that it's her faith which has healed her. Which clearly means that she'd invested in the right feat/discipline :)
 

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Doug McCrae said:
"There's also a discipline that allows PCs to use their action to come and touch the cleric to get healing rather than the other way around, meaning that the cleric need spend no resources or even actions to help everyone else."

"I'm filled with the grace of god, who wants to touch me? I SAID WHO WANTS TO #$%@ING TOUCH ME?!?" (/cartman voice)
 

Mustrum_Ridcully said:
I know that it's Montes houseruled 3rd edition game, but it definitely sounds like most of the ideas (in some form or another) will also be in 4th edition. (His previous post on his house rules also speaks about "20 spell levels")

Since I think that Monte is one of the best designers around, I think that indicates that the guys at WotC are pretty good, too. Now, it's entirely possible that Montes implementation of the same idea are great and the WotC designers implementation is bad. But I doubt it. :)

It doesn't come as a surprise to me, either. I noticed that a lot of D&D 3rd and 4th edition designers think alike and see similar problems and similar solutions.

As always, your mileage may vary.

Monte is a good creative designer but not good at math, thats why most of the math was changed from 3.0 (where he did most of the heavy lifting) to 3.5. Personally I am glad he is not involved with 4e.
 

The cleric's discipline, Healing Touch, allows him to heal up to four (1 + level + Wis bonus) characters per day, 1d8+level at a time, as many times as needed. The catch is that no character can receive magical healing of any kind more than twice their level per day. The up side is that healing through rest is greatly enhanced (remember me talking about grace and health a while back? well, grace comes back at 1 hp per minute of rest--so it works a little like the Reserve hit point rule Jonathan Tweet came up with years ago). So in a way, magical healing is both de-emphasized and easier to come by at the same time. There's also a discipline that allows PCs to use their action to come and touch the cleric to get healing rather than the other way around, meaning that the cleric need spend no resources or even actions to help everyone else.
This sounds cool in that it addresses a few long-term resource management problems in D&D, but at the same time it sounds like quite a bit of book-keeping.
 

Blothar said:
Monte is a good creative designer but not good at math, thats why most of the math was changed from 3.0 (where he did most of the heavy lifting) to 3.5. Personally I am glad he is not involved with 4e.
Most of the math was changed from 3.0 to 3.5? Looking at my books, pretty much all of the underlying math is identical. Lots of altering individual spells and some class abilities, plus giving monsters more feats. Probably the closest thing to changing the underlying math is adding in weapon sizing - no, wait, that was already there, too, just in different language.

So monsters getting the same # of feats as PCs = "most of the math"? ;)

Nearly all the changes from 3.0 to 3.5 were surface changes to individual items, not reworking the entire underlying math.

Besides, it was also a team effort (just like 4e) and not Monte writing third edition all by his lonesome. He just went off on his own and managed to work the name recognition angle better than the rest of the team. :)
 

Sir Brennen said:
This sounds cool in that it addresses a few long-term resource management problems in D&D, but at the same time it sounds like quite a bit of book-keeping.
That was my thought, too. I suppose if the burden of remembering how much healing you have received is put onto the individual players rather than the cleric, it's not too bad (as long as you trust the individual players). Otherwise I know I'd need a big ol' chart with checkboxes to keep track of it... or give the players "healing tokens" or something now that I think about it. Either way, it is definitely more book keeping.
 

Thornir Alekeg said:
The image of a wounded fighter coming up to the cleric to touch him for healing is disturbing to me...of course I can make it even more disturbing: add something similar to wizards, who can channel the ability through their familiar. "If you want to feel better, all you have to do is touch my monkey."

MUST. BLEACH. BRAIN. NOW.
 



shilsen said:
Yup. Or how about the New Testament, Mark 5:24-34? A woman comes up and touches Jesus' robes and is thereby healed, without him having chosen to do so, and he tells her that it's her faith which has healed her. Which clearly means that she'd invested in the right feat/discipline :)

DOGPILE ON THE CLERIC!

:D
 

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