Eridanis
Bard 7/Mod (ret) 10/Mgr 3
Paladins get but five new spells, rangers four or so. Disappointing.
I was also disappointed with the new paladin; the only things he gets are the sword (pretty useless except in low-to-no magic worlds) and a cool aura ability (albeit at 20th level). I would have likes an extra feat every five levels to help with fighting ability, but that's what house rules are for.
On the other hand, the hallowed mage is great (basically, a 5/5 cleric/wizard can take it to cast a limited-but-powerful selection of 4th to 9th level spells selected from both classes' lists). If you want to be able to cast both mass heal and meteor swarm in 3e, this is the class for you!
Also, the spells in general are very creative and interesting. I have tp keep rembering to compare it to the first, 48-page Book of Eldritch Might rather than the kickin' 96-page BoEM3 that just came out.
The new alignment system is an interesting idea; think of the Dragonlords of Melnibone system of assigning a numerical value to each alignment descriptor, and you've got it.
I was also disappointed with the new paladin; the only things he gets are the sword (pretty useless except in low-to-no magic worlds) and a cool aura ability (albeit at 20th level). I would have likes an extra feat every five levels to help with fighting ability, but that's what house rules are for.
On the other hand, the hallowed mage is great (basically, a 5/5 cleric/wizard can take it to cast a limited-but-powerful selection of 4th to 9th level spells selected from both classes' lists). If you want to be able to cast both mass heal and meteor swarm in 3e, this is the class for you!
Also, the spells in general are very creative and interesting. I have tp keep rembering to compare it to the first, 48-page Book of Eldritch Might rather than the kickin' 96-page BoEM3 that just came out.
The new alignment system is an interesting idea; think of the Dragonlords of Melnibone system of assigning a numerical value to each alignment descriptor, and you've got it.