SnowDog
First Post
DMScott said:
I dunno, it doesn't seem to me that there's much reason for that kind of debate in a standard D&D game. At some point, a cleric must have Communed with Pelor (or whatever goody-goody deity) during such a dilemma and asked "Is this goblin/kobold/orc/whatever baby inherently evil?" and/or "Is it evil to kill this baby?"
Q: Is it evil to kill this baby?
A: No.
No, it's not evil. Go right ahead and do it, and sleep easy, low-wisdom-have-to-ask-your-god-easy-questions cleric. I doubt you will ever sit at my right hand in the afterlife, but you'll do your god's will just fine.
Q: Is it good to save this baby?
A: Yes.
Helping those who cannot help themselves is part of what makes good good. It will entail hard sacrifice to raise this baby in the ways of good, and it may just end with it turning to evil anyway, because goblins are evil! But it is certainly an act of good to try, and it warms my heart that my servant is willing to attempt it, even knowing it will likely fail.
So, you're not left wondering whether an action is good or evil, you're left wondering what you should do given the fact that there are numerous ways to handle the situation that fall under the umbrella of your "alignment" which are in conflict with each other.
That is what makes crafting complicated moral questions possible in D&D. There are many times where there are multiple "goods" to be served, and people must choose what to do. Add in the fact that party members may disagree, and you're left with some interesting situations.
To make it even more interesting, you have this entire extra axis of alignment for law/chaos. Something a lot of people forget is that a Lawful person is as devout about order as a Good person is about right.
There's tons of room for moral quandaries in D&D, even with spells like "Detect Evil" and whatnot.