barsoomcore
Unattainable Ideal
I'm not sure I actually like playing D&D -- but if Barsoom and the other deviant homebrews that I tend to run count in this poll, then I'd say "100%" grey is pretty much where I fall.
As I see it, two personal qualities make people really dangerous -- righteousness (the belief that you have the right to dictate lifestyles etc to others) and cowardice (the belief that any action is worth taking if it reduces the risk you are exposed to). The former encourages people to go out and force others to behave in approved ways, while the latter justifies any sort of atrocity if it makes the actor feel more secure.
Obviously not everyone who possesses these traits is dangerous and in need of smiting -- but if you happen to be on the wrong side of their particular decisions, they'll seem mighty dangerous to YOU. But they still might seem justified.
Currently on Barsoom, an insane goddess is awakening from a millenia-long slumber, determined to consume the world in a firey apocalypse. But she's got a good reason -- terrible inhuman monsters are coming to enslave the entire Material Plane, and the only way she can see to stop them is to destroy it entirely (with the terrible inhuman monsters inside), and then create another plane of existence where she can rebuild humanity.
Small comfort to such of humanity as currently exists, of course, but she's NOT evil. She's just desperate, frightened and convinced of her own power. And she might be right, insane and ego-maniacal as she is.
I don't know what the right answer is for the party. I don't know what they should do -- if they should look for a better solution or help her in her struggle to create a future for humanity. But the whole thing is interesting to me mainly because it's not about Good vs Evil.
As I see it, two personal qualities make people really dangerous -- righteousness (the belief that you have the right to dictate lifestyles etc to others) and cowardice (the belief that any action is worth taking if it reduces the risk you are exposed to). The former encourages people to go out and force others to behave in approved ways, while the latter justifies any sort of atrocity if it makes the actor feel more secure.
Obviously not everyone who possesses these traits is dangerous and in need of smiting -- but if you happen to be on the wrong side of their particular decisions, they'll seem mighty dangerous to YOU. But they still might seem justified.
Currently on Barsoom, an insane goddess is awakening from a millenia-long slumber, determined to consume the world in a firey apocalypse. But she's got a good reason -- terrible inhuman monsters are coming to enslave the entire Material Plane, and the only way she can see to stop them is to destroy it entirely (with the terrible inhuman monsters inside), and then create another plane of existence where she can rebuild humanity.
Small comfort to such of humanity as currently exists, of course, but she's NOT evil. She's just desperate, frightened and convinced of her own power. And she might be right, insane and ego-maniacal as she is.
I don't know what the right answer is for the party. I don't know what they should do -- if they should look for a better solution or help her in her struggle to create a future for humanity. But the whole thing is interesting to me mainly because it's not about Good vs Evil.